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No Jump Teamwork Obby!

No Jump Teamwork Obby!

A Roblox experience owned by Spectacular Obbies.

ObbyENparkourco-opno-jump mechanic

No Jump Teamwork Obby! is an obby experience created on 2024-12-30. It has accumulated 3,235,197 lifetime visits and 366,097 favorites. The game holds a 77% like percentage. Currently, zero players are active in the experience.

Description (written by the developer; not a statement by this register)

⭐ Welcome to the No Jump Teamwork Obby! ⭐ ⚠️ This game requires 2 players! ⚠️ Gear up with your friends to parkour through a fun and easy obby where you CANNOT jump! This game will put your teamwork abilities to the test! 🤝 Please like 👍 and favorite ⭐ the game if you enjoyed! Private servers are FREE! Tags: Easy Obby, Teamwork Obby, 2 Player Obby

Last updated by the developer 11 Jul 2025, 14:07 UTC.

0
playing (measured 10 Aug 2026, 16:22 UTC)
3,235,197
lifetime visits
77%
liked (451 👍 / 136 👎)
366,685
favourites (113.3 per 1k visits)
30 December 2024
created (per Roblox)

Play on Roblox →

Live players over time

Growth

Growth history is still building. We hold one measurement for this entry. A trend needs at least two, taken days apart — so this will fill in on its own rather than being estimated. We do not publish numbers we have not measured.

Measurement log — every players count we have recorded
Measured (UTC)PlayersChange
10 Aug 2026, 16:220first reading

Concurrent players at each of our measurements (insert-on-change).

Monetization — game passes

Magic Carpet
799 R$
Unlock Jumping
499 R$
x2 Coins
249 R$
Jump Coil
149 R$
Speed Coil
129 R$
Boombox
49 R$

Game passes for sale and their prices, measured from the Roblox passes API. Developer products bought inside the game aren’t publicly listable.

Badge funnel

Welcome! · welcome2,603,627 · 100.0% win
Stage 10 · progression1,322,188 · 0.00% win
Stage 20 · progression1,002,953 · 0.00% win
Stage 30 · progression802,054 · 0.00% win
Stage 40 · progression606,720 · 0.00% win
Stage 50 · progression467,552 · 0.00% win
Stage 60 · progression294,590 · 0.00% win
Stage 70 · progression213,443 · 0.00% win
Stage 80 · progression172,975 · 0.00% win
Stage 90 · progression149,323 · 0.00% win
Stage 100 · progression121,135 · 0.00% win
Winner! · other100,436 · 0.00% win
Stage 110 · progression91,921 · 0.00% win
Stage 120 · progression74,821 · 0.00% win

How many players have ever earned each badge — a proxy for how far players get before they stop. Steep drop-offs mark where a game loses people. Win rate is the past-day share of players who earned it; categories are assigned by a language model from each badge’s own name and description.

Like ratio over time

Growth

7714 August 2026 — 77 % liked3 September 2026 — 77 % liked13 September 2026 — 77 % liked14 August 202613 September 2026
3 measurements spanning 30 days. Dots are measurements; the straight line between them is drawn to join them, not to claim we know the path taken in between — snapshots are recorded only when a count changes, so gaps mean “no change observed”, never “interpolated”. The vertical axis spans 76–78 and does not start at zero.
Measurement log — every % liked count we have recorded
Measured (UTC)% likedChange
13 Sept 2026, 05:1877no change
3 Sept 2026, 05:1777no change
14 Aug 2026, 05:1577first reading

Percentage of votes that are likes, at each of our measurements. A falling line is a game losing its crowd’s goodwill.