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[UPD 1] Shinobi Way

[UPD 1] Shinobi Way

A Roblox experience owned by Ouro Games.

Fighting & PvPENNarutoAnimeFighting

Shinobi Way is a fighting-pvp experience created on 2024-12-30. It has 2,410,273 lifetime visits and 22,970 favorites. Currently, 143 players are active. The game holds a 95% like percentage. Players engage in ninja training, lineage unlocking, and PvP battles across multiple platforms.

Description (written by the developer; not a statement by this register)

⭐ NEW CODE at 40K Likes⭐ Welcome to Shinobi Way! Train as a ninja, unlock powerful lineages, and master deadly jutsus as you fight your way to the top. Take on a dangerous boss, explore a village full of secrets, and battle other players in an open world. Choose your path: become a taijutsu master, a ninjutsu specialist, or awaken a rare lineage to dominate the battlefield. Level up, get stronger, and prove you're the ultimate shinobi. 🎮💻📱 Play on your favorite platform! (CONSOLE, PC, MOBILE) ⭐ Like & favorite for more updates and codes! 🚨 Exploiting = permanent ban. Play fair.

Last updated by the developer 3 Aug 2026, 00:20 UTC.

96
playing (measured 22 Aug 2026, 00:50 UTC)
2,468,594
lifetime visits
95%
liked (40,255 👍 / 2,215 👎)
26,214
favourites (10.6 per 1k visits)
30 December 2024
created (per Roblox)

Play on Roblox →

Live players over time

Growth

9614412010 August 2026 — 121 players21 August 2026 — 112 players21 August 2026 — 144 players21 August 2026 — 117 players21 August 2026 — 117 players22 August 2026 — 96 players10 August 202622 August 2026
6 measurements spanning 11 days, net -25. Dots are measurements; the straight line between them is drawn to join them, not to claim we know the path taken in between — snapshots are recorded only when a count changes, so gaps mean “no change observed”, never “interpolated”. The vertical axis spans 89–151 and does not start at zero.
Measurement log — every players count we have recorded
Measured (UTC)PlayersChange
22 Aug 2026, 00:5096-21
21 Aug 2026, 23:50117no change
21 Aug 2026, 22:50117-27
21 Aug 2026, 21:50144+32
21 Aug 2026, 20:54112-9
10 Aug 2026, 14:38121first reading

Concurrent players at each of our measurements (insert-on-change).

Monetization — game passes

Element Slot 3
300 R$
Element Slot 4
300 R$
Skip Spin
125 R$

Game passes for sale and their prices, measured from the Roblox passes API. Developer products bought inside the game aren’t publicly listable.

Badge funnel

Welcome · welcome1,128,363 · 100.0% win

How many players have ever earned each badge — a proxy for how far players get before they stop. Steep drop-offs mark where a game loses people. Win rate is the past-day share of players who earned it; categories are assigned by a language model from each badge’s own name and description.

Like ratio over time

Growth

9514 August 2026 — 95 % liked21 August 2026 — 95 % liked21 August 2026 — 95 % liked21 August 2026 — 95 % liked21 August 2026 — 95 % liked22 August 2026 — 95 % liked24 August 2026 — 95 % liked3 September 2026 — 95 % liked13 September 2026 — 95 % liked23 September 2026 — 95 % liked3 October 2026 — 95 % liked13 October 2026 — 95 % liked23 October 2026 — 95 % liked14 August 202623 October 2026
13 measurements spanning 70 days. Dots are measurements; the straight line between them is drawn to join them, not to claim we know the path taken in between — snapshots are recorded only when a count changes, so gaps mean “no change observed”, never “interpolated”. The vertical axis spans 94–96 and does not start at zero.
Measurement log — every % liked count we have recorded
Measured (UTC)% likedChange
23 Oct 2026, 11:0695no change
13 Oct 2026, 11:0595no change
3 Oct 2026, 11:0595no change
23 Sept 2026, 11:0495no change
13 Sept 2026, 11:0395no change
3 Sept 2026, 11:0295no change
24 Aug 2026, 08:0495no change
22 Aug 2026, 00:5095no change
21 Aug 2026, 23:5095no change
21 Aug 2026, 22:5095no change
21 Aug 2026, 21:5095no change
21 Aug 2026, 20:5495no change
14 Aug 2026, 08:0395first reading

Percentage of votes that are likes, at each of our measurements. A falling line is a game losing its crowd’s goodwill.