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[UPD 1] Shinobi Way

[UPD 1] Shinobi Way

A Roblox experience owned by Ouro Games.

Fighting & PvPENNarutoAnimeFighting

Shinobi Way is a fighting-pvp experience created on 2024-12-30. It has 2,410,273 lifetime visits and 22,970 favorites. Currently, 143 players are active. The game holds a 95% like percentage. Players engage in ninja training, lineage unlocking, and PvP battles across multiple platforms.

Description (written by the developer; not a statement by this register)

⭐ NEW CODE at 40K Likes⭐ Welcome to Shinobi Way! Train as a ninja, unlock powerful lineages, and master deadly jutsus as you fight your way to the top. Take on a dangerous boss, explore a village full of secrets, and battle other players in an open world. Choose your path: become a taijutsu master, a ninjutsu specialist, or awaken a rare lineage to dominate the battlefield. Level up, get stronger, and prove you're the ultimate shinobi. 🎮💻📱 Play on your favorite platform! (CONSOLE, PC, MOBILE) ⭐ Like & favorite for more updates and codes! 🚨 Exploiting = permanent ban. Play fair.

Last updated by the developer 3 Aug 2026, 00:20 UTC.

96
playing (measured 22 Aug 2026, 00:50 UTC)
2,468,594
lifetime visits
95%
liked (37,192 👍 / 2,066 👎)
23,636
favourites (9.6 per 1k visits)
30 December 2024
created (per Roblox)

Play on Roblox →

Live players over time

Growth

9614412010 August 2026 — 121 players21 August 2026 — 112 players21 August 2026 — 144 players21 August 2026 — 117 players21 August 2026 — 117 players22 August 2026 — 96 players10 August 202622 August 2026
6 measurements spanning 11 days, net -25. Dots are measurements; the straight line between them is drawn to join them, not to claim we know the path taken in between — snapshots are recorded only when a count changes, so gaps mean “no change observed”, never “interpolated”. The vertical axis spans 89–151 and does not start at zero.
Measurement log — every players count we have recorded
Measured (UTC)PlayersChange
22 Aug 2026, 00:5096-21
21 Aug 2026, 23:50117no change
21 Aug 2026, 22:50117-27
21 Aug 2026, 21:50144+32
21 Aug 2026, 20:54112-9
10 Aug 2026, 14:38121first reading

Concurrent players at each of our measurements (insert-on-change).

Monetization — game passes

Element Slot 4
300 R$
Element Slot 3
300 R$
Skip Spin
125 R$

Game passes for sale and their prices, measured from the Roblox passes API. Developer products bought inside the game aren’t publicly listable.

Badge funnel

Welcome · welcome975,734 · 100.0% win

How many players have ever earned each badge — a proxy for how far players get before they stop. Steep drop-offs mark where a game loses people. Win rate is the past-day share of players who earned it; categories are assigned by a language model from each badge’s own name and description.

Roblox recommends these alongside it

Roblox’s own “games like this” rail, as we recorded it on 22 August 2026. The order is Roblox’s, not ours. Which games it points at most →

Like ratio over time

Growth

9514 August 2026 — 95 % liked21 August 2026 — 95 % liked21 August 2026 — 95 % liked21 August 2026 — 95 % liked21 August 2026 — 95 % liked22 August 2026 — 95 % liked24 August 2026 — 95 % liked14 August 202624 August 2026
7 measurements spanning 10 days. Dots are measurements; the straight line between them is drawn to join them, not to claim we know the path taken in between — snapshots are recorded only when a count changes, so gaps mean “no change observed”, never “interpolated”. The vertical axis spans 94–96 and does not start at zero.
Measurement log — every % liked count we have recorded
Measured (UTC)% likedChange
24 Aug 2026, 08:0495no change
22 Aug 2026, 00:5095no change
21 Aug 2026, 23:5095no change
21 Aug 2026, 22:5095no change
21 Aug 2026, 21:5095no change
21 Aug 2026, 20:5495no change
14 Aug 2026, 08:0395first reading

Percentage of votes that are likes, at each of our measurements. A falling line is a game losing its crowd’s goodwill.