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Shadowbreak: Early Access

Shadowbreak: Early Access

A Roblox experience owned by !Boo! Games.

ShooterENFPSTeam DeathmatchEarly Access

Description (written by the developer; not a statement by this register)

Dive into the action-packed world of Shadowbreak, a thrilling FPS designed to challenge your skills and strategy! Step into intense battles set in dynamic environments that will keep you on the edge of your seat. Current Features: V.0.4 🌲 Team Deathmatch: Join a team and fight for victory in fast-paced battles set in a dense forest. Work together, outsmart your opponents, and claim victory! Coming Soon: ⚔️ Free For All: Prove you're the best in solo combat. (Coming soon!) 🚩 Capture the Flag: Strategize and cooperate to capture the enemy flag while defending your own. (Coming soon!) Why Play Shadowbreak? Immersive gameplay with stunning visuals and smooth mechanics. Regular updates to introduce new game modes and features. A growing community of dedicated players ready for action. Join Shadowbreak now and dominate the battlefield. Are you ready to step out of the shadows and into the fight? 🌌

Last updated by the developer 26 Jan 2025, 16:15 UTC.

0
playing (measured 24 Aug 2026, 13:21 UTC)
217
lifetime visits
67%
liked (4 👍 / 2 👎)
3
favourites (13.8 per 1k visits)
30 December 2024
created (per Roblox)

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Live players over time

Growth

Growth history is still building. We hold one measurement for this entry. A trend needs at least two, taken days apart — so this will fill in on its own rather than being estimated. We do not publish numbers we have not measured.

Measurement log — every players count we have recorded
Measured (UTC)PlayersChange
24 Aug 2026, 13:210first reading

Concurrent players at each of our measurements (insert-on-change).

Badge funnel

Early Access · welcome145 · 0.00% win

How many players have ever earned each badge — a proxy for how far players get before they stop. Steep drop-offs mark where a game loses people. Win rate is the past-day share of players who earned it; categories are assigned by a language model from each badge’s own name and description.