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FPE:DS ⚠️

FPE:DS ⚠️

A Roblox experience owned by Paperwork & Paranoia Community.

HorrorENhorrorFPE: Survivaldanger au

Description (written by the developer; not a statement by this register)

[EPILEPSY WARNING: Game Contains flashing lights, might trigger fear] FPE:DS is FPE:S - inspired game, but with danger au theme, and some additions thats makes that game unique This game is unnoficial, but have a permission from danger au Co-Owner (thecommonobject) Please, while giving game a rating, give a feedback what should we change and improve! Please note thats roleplaying is not allowed Ost Credits: "You - Me - Warhead" by @whestlys (alice theme) "Intervention " by @whestlys (Legacy day theme) "Quiet Halls" by @SHARDZSSS (legacy Night theme) Team Credits: - Zero (owner) - adian (3d clothing Modeller) - Unknow (Scripter) - NC_Shay (Alice Phase 2 model & new night ost) - RedVisor (ost) Credits to FPE:S and FPE:VVED for game idea Inspired by "fpe:s Legacy"/"FPE:S" by @Maxwell_Studios Danger Au Made By Xenko FPE made by Kaaatie Most of accessories thats were used are made by Solstice's Classroom and Fundamental Paper UGC FPE: Danger Surivival

Last updated by the developer 10 Aug 2026, 17:04 UTC.

0
playing (measured 11 Aug 2026, 01:22 UTC)
406,046
lifetime visits
83%
liked (373 👍 / 75 👎)
1,702
favourites (4.2 per 1k visits)
30 December 2024
created (per Roblox)

Play on Roblox →

Live players over time

Growth

Growth history is still building. We hold one measurement for this entry. A trend needs at least two, taken days apart — so this will fill in on its own rather than being estimated. We do not publish numbers we have not measured.

Measurement log — every players count we have recorded
Measured (UTC)PlayersChange
11 Aug 2026, 01:220first reading

Concurrent players at each of our measurements (insert-on-change).

Monetization — game passes

Alice
400 R$
VIP
300 R$
Danger Swap Skins
50 R$
Support Development
10 R$

Game passes for sale and their prices, measured from the Roblox passes API. Developer products bought inside the game aren’t publicly listable.

Badge funnel

welcome! · welcome177,190 · 0.00% win
1st death102,462 · 0.00% win
1 Survival · progression23,879 · 0.00% win
1 Kill · other6,924 · 0.00% win
10 Survivals · progression3,271 · 0.00% win
10 Kills · other1,811 · 0.00% win
halloween · other1,691 · 0.00% win
100 Survivals · progression933 · 0.00% win
250 Survivals · progression841 · 0.00% win
500 Survivals · progression819 · 0.00% win
Christmas · other427 · 0.00% win
100 Kills · progression207 · 0.00% win
250 Kills · progression105 · 0.00% win
You found purple Marker! · collection89 · 0.00% win
500 Kills · progression72 · 0.00% win

How many players have ever earned each badge — a proxy for how far players get before they stop. Steep drop-offs mark where a game loses people. Win rate is the past-day share of players who earned it; categories are assigned by a language model from each badge’s own name and description.

Like ratio over time

Growth

8314 August 2026 — 83 % liked4 September 2026 — 83 % liked14 August 20264 September 2026
2 measurements spanning 20 days. Dots are measurements; the straight line between them is drawn to join them, not to claim we know the path taken in between — snapshots are recorded only when a count changes, so gaps mean “no change observed”, never “interpolated”. The vertical axis spans 82–84 and does not start at zero.
Measurement log — every % liked count we have recorded
Measured (UTC)% likedChange
4 Sept 2026, 00:5183no change
14 Aug 2026, 22:4783first reading

Percentage of votes that are likes, at each of our measurements. A falling line is a game losing its crowd’s goodwill.