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Identityless

Identityless

A Roblox experience owned by Yay bro ba.

HorrorENhorrorescape roominspired by Doors

Description (written by the developer; not a statement by this register)

Warning: game contain flashing lights and loud sounds! This game is made by 2 beginning developers. Update News! -Prime rework -Flashlight Battery system -Battery's inspiration: Doors, original rooms, Rooms & Doors and Pressure. The joining system is buggy so please make a free private server (it's better). When the first door is opened, then the server will be locked. Controls: Press F to activate/ deactivate flashlight. When in death screen, press Z to unlock mouse (on azerty keyboards, you have to press W).

Last updated by the developer 1 Mar 2026, 20:36 UTC.

0
playing (measured 15 Aug 2026, 13:37 UTC)
1,073
lifetime visits
86%
liked (6 👍 / 1 👎)
4
favourites (3.7 per 1k visits)
30 December 2024
created (per Roblox)

Play on Roblox →

Live players over time

Growth

Growth history is still building. We hold one measurement for this entry. A trend needs at least two, taken days apart — so this will fill in on its own rather than being estimated. We do not publish numbers we have not measured.

Measurement log — every players count we have recorded
Measured (UTC)PlayersChange
15 Aug 2026, 13:370first reading

Concurrent players at each of our measurements (insert-on-change).

Monetization — game passes

Huge donation
200 R$
Medium donation
50 R$
Small donation
10 R$

Game passes for sale and their prices, measured from the Roblox passes API. Developer products bought inside the game aren’t publicly listable.

Badge funnel

Multiple reasons to hide. · progression16 · 0.00% win
Back again · progression10 · 0.00% win
Timed detonation · progression7 · 0.00% win
Doodle in the dark · progression6 · 0.00% win
SuperSonic · progression6 · 0.00% win
Silenced · progression5 · 0.00% win
WAIT OF THE WORLD · progression4 · 0.00% win
minimum wage · collection3 · 0.00% win
So close · progression3 · 0.00% win
BOO! · secret2 · 0.00% win
corporate greed · collection1 · 0.00% win

How many players have ever earned each badge — a proxy for how far players get before they stop. Steep drop-offs mark where a game loses people. Win rate is the past-day share of players who earned it; categories are assigned by a language model from each badge’s own name and description.

Like ratio over time

Growth

678676.519 August 2026 — 83 % liked8 September 2026 — 67 % liked29 October 2026 — 86 % liked19 August 202629 October 2026
3 measurements spanning 71 days, net +3. Dots are measurements; the straight line between them is drawn to join them, not to claim we know the path taken in between — snapshots are recorded only when a count changes, so gaps mean “no change observed”, never “interpolated”. The vertical axis spans 64–89 and does not start at zero.
Measurement log — every % liked count we have recorded
Measured (UTC)% likedChange
29 Oct 2026, 10:2086+19
8 Sept 2026, 21:2067-16
19 Aug 2026, 19:0183first reading

Percentage of votes that are likes, at each of our measurements. A falling line is a game losing its crowd’s goodwill.