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Alex & Maddy's Restaurant

Alex & Maddy's Restaurant

A Roblox experience owned by Alex & Maddy’s Restaurants.

RoleplayENroleplayrestaurantsocial

Description (written by the developer; not a statement by this register)

Welcome to Alex & Maddy's Restaurant! Here we serve you flavorful surprises that will want you to shout "I want more!" Alex & Maddy's Restaurant is about FUN, and safety Q&A Q: The server is locked, what happened? | A: We locked it! There may be a training or we locked it for drama purposes, don't sorry, we'll unlock it eventually! Q: How do I report drama? | A: Go to our guilded server and submit a ticket for our Moderation team to review, or if you dont have it, tell us via group wall! Q: I got banned for a false reason, what do I do? | A: Join our server and explain calmly and reasonably, or join one of our admins that have joins! Want to work here? State /Application on our group wall!

Last updated by the developer 6 Apr 2025, 19:40 UTC.

0
playing (measured 14 Aug 2026, 06:32 UTC)
226
lifetime visits
100%
liked (4 👍 / 0 👎)
1
favourites (4.4 per 1k visits)
30 December 2024
created (per Roblox)

Play on Roblox →

Live players over time

Growth

Growth history is still building. We hold one measurement for this entry. A trend needs at least two, taken days apart — so this will fill in on its own rather than being estimated. We do not publish numbers we have not measured.

Measurement log — every players count we have recorded
Measured (UTC)PlayersChange
14 Aug 2026, 06:320first reading

Concurrent players at each of our measurements (insert-on-change).

Monetization — game passes

Special Donater [ WEEKLY ONLY ]
54 R$
Purchase Training Commandment Role
50 R$
VIP
45 R$
Purchase Trainne Role
34 R$
Purchase Executive Director Role
34 R$
Purchase Cafe Supervision Role
29 R$

Game passes for sale and their prices, measured from the Roblox passes API. Developer products bought inside the game aren’t publicly listable.

Badge funnel

Welcome0 · 0.00% win

How many players have ever earned each badge — a proxy for how far players get before they stop. Steep drop-offs mark where a game loses people. Win rate is the past-day share of players who earned it; categories are assigned by a language model from each badge’s own name and description.