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Wild Era

Wild Era

A Roblox experience owned by [Wild Studios].

SimulatorENdinosaur simulationhybrid fusion mechanicsurvival pvp

Description (written by the developer; not a statement by this register)

Wild Era — survive in a blocky dinosaur world, meet friends, and explore together. Fuse dinosaurs in the laboratory to create hybrids, unlock skins, fight with abilities and modify your dinosaur to its maximum! Controls [R] [F] - AbilityOne, AbilityTwo [Left Shift] - Run [Click] - Attack [Spacebar] - Jump [WASD] - Move [G] - Grab like carnivores [1] [2] - RoarOne, RoarTwo (Console controls are displayed in-game) Version - WERd test3 0.4/060526 Credits: Destoroiah, Korbloxster - Programming Mad_GG - Models, Animations, Platforming, Maps K0staz - Some Models Inspired by: Sauria Dinosaur Arcade Tags DS, Dinosaur Simulator, Jurassic Blocky, Pixel Jurassic, Jurassic Park, Dinosaur, Dinosaurs, Simulator, Wild, Age, Wild Age, Jurassic World, World, Survival, PVP, Skills, Tyrannosaurus Rex

Last updated by the developer 11 Jul 2026, 16:54 UTC.

0
playing (measured 13 Aug 2026, 23:07 UTC)
175,490
lifetime visits
81%
liked (417 👍 / 98 👎)
780
favourites (4.4 per 1k visits)
30 December 2024
created (per Roblox)

Play on Roblox →

Live players over time

Growth

Growth history is still building. We hold one measurement for this entry. A trend needs at least two, taken days apart — so this will fill in on its own rather than being estimated. We do not publish numbers we have not measured.

Measurement log — every players count we have recorded
Measured (UTC)PlayersChange
13 Aug 2026, 23:070first reading

Concurrent players at each of our measurements (insert-on-change).

Monetization — game passes

Faster Growth
399 R$
Slower Metabolism
249 R$
Herd Plus
49 R$

Game passes for sale and their prices, measured from the Roblox passes API. Developer products bought inside the game aren’t publicly listable.

Badge funnel

First Steps · welcome29,713 · 0.00% win
Amber Collector · collection8,901 · 0.00% win
Bone Adventure · other4,360 · 0.00% win
Incubation · other3,122 · 0.00% win

How many players have ever earned each badge — a proxy for how far players get before they stop. Steep drop-offs mark where a game loses people. Win rate is the past-day share of players who earned it; categories are assigned by a language model from each badge’s own name and description.

Like ratio over time

Growth

8115 August 2026 — 81 % liked25 August 2026 — 81 % liked15 August 202625 August 2026
2 measurements spanning 10 days. Dots are measurements; the straight line between them is drawn to join them, not to claim we know the path taken in between — snapshots are recorded only when a count changes, so gaps mean “no change observed”, never “interpolated”. The vertical axis spans 80–82 and does not start at zero.
Measurement log — every % liked count we have recorded
Measured (UTC)% likedChange
25 Aug 2026, 05:5281no change
15 Aug 2026, 05:5181first reading

Percentage of votes that are likes, at each of our measurements. A falling line is a game losing its crowd’s goodwill.