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Mingle [Carousel Game]

Mingle [Carousel Game]

A Roblox experience owned by Arkadia Labs.

MinigamesENSquid Gameeliminationsocial

Mingle [Carousel Game] is a minigame experience created on 2024-12-30. It has accumulated 16,317,115 lifetime visits and 6,557 favorites. Currently, 19 players are active. The title holds a 64% like percentage. The experience is categorized under the minigames genre within the Roblox platform index.

Description (written by the developer; not a statement by this register)

🎠 Welcome to MINGLE, also known as The Carousel Game, a game inspired by Squid Game Season 2 🎠 ⚠️ As the platform comes to a stop, you must RUN for your LIFE! ⚠️ Check out our Squid Game as well: https://www.roblox.com/games/7605357829/SQUID-GAME The platform will spin, make friends and team up. When the music stops a number will be announced. Fill a room with that exact amount of players. If you fail to do so you will be ELIMINATED! PLANNED UPDATES: Guard Gamepass

Last updated by the developer 9 Jan 2026, 19:07 UTC.

19
playing (measured 11 Aug 2026, 02:19 UTC)
16,317,115
lifetime visits
64%
liked (1,175 👍 / 666 👎)
7,216
favourites (0.4 per 1k visits)
30 December 2024
created (per Roblox)

Play on Roblox →

Live players over time

Growth

Growth history is still building. We hold one measurement for this entry. A trend needs at least two, taken days apart — so this will fill in on its own rather than being estimated. We do not publish numbers we have not measured.

Measurement log — every players count we have recorded
Measured (UTC)PlayersChange
11 Aug 2026, 02:1916first reading

Concurrent players at each of our measurements (insert-on-change).

Monetization — game passes

Double Winnings
250 R$
VIP
100 R$

Game passes for sale and their prices, measured from the Roblox passes API. Developer products bought inside the game aren’t publicly listable.

Badge funnel

Welcome · welcome9,103,854 · 100.0% win
Eliminated · other5,951,120 · 100.0% win
Pushed · other4,704,452 · 92.6% win
Disobeying · other2,025,137 · 42.4% win
1 Win · progression480,887 · 11.2% win
10 Wins · progression6,886 · 0.70% win
100 Wins · progression402 · 0.00% win
50 Wins · progression402 · 0.00% win
Billionaire · other2 · 0.00% win
Observer · other0 · 0.00% win

How many players have ever earned each badge — a proxy for how far players get before they stop. Steep drop-offs mark where a game loses people. Win rate is the past-day share of players who earned it; categories are assigned by a language model from each badge’s own name and description.

Like ratio over time

Growth

6413 August 2026 — 64 % liked23 August 2026 — 64 % liked2 September 2026 — 64 % liked12 September 2026 — 64 % liked22 September 2026 — 64 % liked2 October 2026 — 64 % liked12 October 2026 — 64 % liked22 October 2026 — 64 % liked13 August 202622 October 2026
8 measurements spanning 70 days. Dots are measurements; the straight line between them is drawn to join them, not to claim we know the path taken in between — snapshots are recorded only when a count changes, so gaps mean “no change observed”, never “interpolated”. The vertical axis spans 63–65 and does not start at zero.
Measurement log — every % liked count we have recorded
Measured (UTC)% likedChange
22 Oct 2026, 18:0564no change
12 Oct 2026, 18:0464no change
2 Oct 2026, 18:0364no change
22 Sept 2026, 18:0264no change
12 Sept 2026, 17:5164no change
2 Sept 2026, 17:5064no change
23 Aug 2026, 17:3264no change
13 Aug 2026, 17:2264first reading

Percentage of votes that are likes, at each of our measurements. A falling line is a game losing its crowd’s goodwill.