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[πŸ–ΌοΈ NEW LOBBY! 🏜️] Weird Defenders 🧟

[πŸ–ΌοΈ NEW LOBBY! 🏜️] Weird Defenders 🧟

A Roblox experience owned by Weird Defenders Studios.

Tower defenseENTower DefenseZombie SurvivalStrategy

Description (written by the developer; not a statement by this register)

Place towers to SURVIVE! πŸ’° Come join our community for 100 extra in-game cash! πŸ› οΈ Major Update: 🧟 Improved enemy balancing! 🎞️ Improved animations! 🏜️ New Lobby! πŸ”¨ New Vehicle Factory, bug fixes! And so much more to discover today! πŸ›οΈ Check out our in-game shop! βœ… Follow us on Twitter! βœ… Join the Community Server! βœ… Check out the WD Studios channel! Ignore: Tags: TD, Tower, Defense, Defence, Tower Defense, Roblox, BTD, 5, 6, Bloons, Baloons, Weird, Defenders, Tower Battles, Toilet, New, Update, Updated, TDS, Simulator, Zombie, Zombies

Last updated by the developer 11 Aug 2026, 18:36 UTC.

0
playing (measured 20 Aug 2026, 12:23 UTC)
3,644
lifetime visits
88%
liked (22 πŸ‘ / 3 πŸ‘Ž)
28
favourites (7.7 per 1k visits)
30 December 2024
created (per Roblox)

Play on Roblox β†’

Live players over time

Growth

Growth history is still building. We hold one measurement for this entry. A trend needs at least two, taken days apart β€” so this will fill in on its own rather than being estimated. We do not publish numbers we have not measured.

Measurement log β€” every players count we have recorded
Measured (UTC)PlayersChange
20 Aug 2026, 12:230first reading

Concurrent players at each of our measurements (insert-on-change).

Monetization β€” game passes

πŸ‘‘ Deluxe Pass πŸ‘‘
499 R$
Laser Gunner [Tower]
499 R$
Bandit [Tower]
299 R$
Donation (Perks soon maybe?)
110 R$

Game passes for sale and their prices, measured from the Roblox passes API. Developer products bought inside the game aren’t publicly listable.

Badge funnel

[Plattmat Invasion Hard] Β· progression16 Β· 0.00% win
Beat the Westbound! (Unlock Bandit) Β· progression10 Β· 0.00% win
[Plattmat Invasion Easy]0 Β· 0.00% win

How many players have ever earned each badge β€” a proxy for how far players get before they stop. Steep drop-offs mark where a game loses people. Win rate is the past-day share of players who earned it; categories are assigned by a language model from each badge’s own name and description.