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Legends of the Aether: Amnisica [2]

Legends of the Aether: Amnisica [2]

A Roblox experience owned by Team Lapis.

RoleplayENmedieval fantasyroleplayoriginal IP

Legends of the Aether: Amnisica [2] is a roleplay experience created on 2018-06-15. The game has accumulated 5,773,417 lifetime visits and 38,664 favorites. Currently, zero users are playing. The experience holds a 78% like percentage.

Description (written by the developer; not a statement by this register)

Welcome to Amnisica, the 2nd game in the Legends of the Aether series. This is a medieval fantasy roleplay game. The land has been freed of the Corruption and the Leviathan. The kingdoms and mages squabble and battle amongst each other. Where do you fit in this story?

Last updated by the developer 7 Jul 2026, 02:06 UTC.

0
playing (measured 10 Aug 2026, 18:31 UTC)
5,773,417
lifetime visits
78%
liked (9,060 👍 / 2,522 👎)
38,651
favourites (6.7 per 1k visits)
15 June 2018
created (per Roblox)

Play on Roblox →

Live players over time

Growth

Growth history is still building. We hold one measurement for this entry. A trend needs at least two, taken days apart — so this will fill in on its own rather than being estimated. We do not publish numbers we have not measured.

Measurement log — every players count we have recorded
Measured (UTC)PlayersChange
10 Aug 2026, 18:310first reading

Concurrent players at each of our measurements (insert-on-change).

Monetization — game passes

Weapons Pack: Custom
100 R$
Weapons Pack: Weapons of Banditry
89 R$
Weapons Pack: Weapons of Nobility
89 R$
Weapons Pack: Latish Weapons of War
69 R$
Weapons Pack: Arcenix Weapons of War
69 R$
Weapons Pack: Silvic Weapons of War
69 R$
Weapons Pack: Aridian Weapons of War
69 R$
Forgotten Staff Pack
60 R$
Donation Jar
50 R$
Weapons Pack: Tools of the Harvest
49 R$

Game passes for sale and their prices, measured from the Roblox passes API. Developer products bought inside the game aren’t publicly listable.

Badge funnel

You met ChadTheCreator! · social6,575 · 0.00% win

How many players have ever earned each badge — a proxy for how far players get before they stop. Steep drop-offs mark where a game loses people. Win rate is the past-day share of players who earned it; categories are assigned by a language model from each badge’s own name and description.