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Project: Lights [ BETA ] πŸ’‘

Project: Lights [ BETA ] πŸ’‘

A Roblox experience owned by Kitty’s Development.

HorrorENsurvival horrorlights out mechanicbeta

Description (written by the developer; not a statement by this register)

πŸ”¦ Welcome to Project: Lights Step into a chilling horror experience where your only goal is simple: survive until 6 AM. But beware every 30 seconds, the lights cut out, and a random event unfolds. It might help you... or it might haunt you. Uncover the dark secrets buried within this cursed place β€” if you dare. ❗ Recommended for the best experience: 🎧 Wear headphones – intense audio cues will be your lifeline. πŸŽ₯ Enable full graphics – for maximum immersion in the horror atmosphere. πŸ•―οΈ Inspired by the game "Lights Out" ⚠️ Note: This game is currently in beta. You may encounter bugs or glitches. Please report any issues to help us improve the experience.

Last updated by the developer 30 Jul 2026, 14:26 UTC.

0
playing (measured 28 Aug 2026, 21:06 UTC)
291
lifetime visits
100%
liked (3 πŸ‘ / 0 πŸ‘Ž)
3
favourites (10.3 per 1k visits)
30 December 2024
created (per Roblox)

Play on Roblox β†’

Live players over time

Growth

Growth history is still building. We hold one measurement for this entry. A trend needs at least two, taken days apart β€” so this will fill in on its own rather than being estimated. We do not publish numbers we have not measured.

Measurement log β€” every players count we have recorded
Measured (UTC)PlayersChange
28 Aug 2026, 21:060first reading

Concurrent players at each of our measurements (insert-on-change).

Monetization β€” game passes

2x Money
99 R$
VIP
79 R$

Game passes for sale and their prices, measured from the Roblox passes API. Developer products bought inside the game aren’t publicly listable.

Badge funnel

You joined Β· welcome10 Β· 0.00% win
You Survived The Night. Β· progression6 Β· 0.00% win
Help the Monkey! Β· other1 Β· 0.00% win
You Survived Nightmare Night. I COMING SOON I Β· progression0 Β· 0.00% win

How many players have ever earned each badge β€” a proxy for how far players get before they stop. Steep drop-offs mark where a game loses people. Win rate is the past-day share of players who earned it; categories are assigned by a language model from each badge’s own name and description.