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LOOK AT ME [BETA]

LOOK AT ME [BETA]

A Roblox experience owned by Dark Haven Games.

HorrorENpsychological horrorwarehouse settingsurvival challenges

Description (written by the developer; not a statement by this register)

You are an employee in a warehouse, but something is terribly wrong… A game of mental and physical survival, blending horror and intense challenges! ⚠️ WARNING: This game is intense! ⚠️ It contains visual effects, sudden noises, and frightening scenes. Not recommended for sensitive players. CONTROLS: 🔹 Shift – Sprint (PC) 🔹 C – Unlock Mouse (PC) 🎧 Headphones recommended for full immersion! Holder : Codedplays0 OWNER: @Melouxis DEV: @Melouxis, @nrrokk2011, @Natander2_O, @Davidabu13284, @Lyixv, @Br_ZenVmachineV3 DISTRIBUTION: Dark Haven Games 🔍 KEYWORDS: horror, survival, look at me, survival horror, scary, psychological horror, immersive horror

Last updated by the developer 30 Dec 2025, 10:43 UTC.

0
playing (measured 15 Aug 2026, 15:01 UTC)
2,363
lifetime visits
81%
liked (21 👍 / 5 👎)
33
favourites (14.0 per 1k visits)
31 December 2024
created (per Roblox)

Play on Roblox →

Live players over time

Growth

Growth history is still building. We hold one measurement for this entry. A trend needs at least two, taken days apart — so this will fill in on its own rather than being estimated. We do not publish numbers we have not measured.

Measurement log — every players count we have recorded
Measured (UTC)PlayersChange
15 Aug 2026, 15:010first reading

Concurrent players at each of our measurements (insert-on-change).

Monetization — game passes

☕COFFE BAG (LIMITED TIME)
50 R$

Game passes for sale and their prices, measured from the Roblox passes API. Developer products bought inside the game aren’t publicly listable.

Badge funnel

Welcome to the lobby! · welcome1,170 · 0.00% win
Welcome to the game! · welcome782 · 0.00% win
The Warehouse Completed · progression50 · 0.00% win
The Warehouse Nightmare mode. · progression0 · 0.00% win

How many players have ever earned each badge — a proxy for how far players get before they stop. Steep drop-offs mark where a game loses people. Win rate is the past-day share of players who earned it; categories are assigned by a language model from each badge’s own name and description.