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(pt 2) WW2 I Guess

(pt 2) WW2 I Guess

A Roblox experience owned by 0 - Tank Game Group.

ShooterENWorld War IINaval CombatTank Warfare

(pt 2) WW2 I Guess is a shooter experience created on 2024-12-31. It has recorded 6,073,265 lifetime visits and 10,160 favorites. Currently, 68 users are playing. The game holds a 68% like percentage. The description notes it is a work in progress inspired by Naval War, Steel Battleground, and Tank multi 4.

Description (written by the developer; not a statement by this register)

😭 This game is buggy and lacks a lot of contents. Welcome to the game ! -- Work in progress (unfinished) Inspired by : - Naval War - Steel Battleground - Tank multi 4

Last updated by the developer 9 Aug 2026, 15:28 UTC.

68
playing (measured 10 Aug 2026, 14:47 UTC)
6,073,265
lifetime visits
68%
liked (3,686 👍 / 1,723 👎)
10,425
favourites (1.7 per 1k visits)
31 December 2024
created (per Roblox)

Play on Roblox →

Live players over time

Growth

Growth history is still building. We hold one measurement for this entry. A trend needs at least two, taken days apart — so this will fill in on its own rather than being estimated. We do not publish numbers we have not measured.

Measurement log — every players count we have recorded
Measured (UTC)PlayersChange
10 Aug 2026, 14:4738first reading

Concurrent players at each of our measurements (insert-on-change).

Monetization — game passes

Private Server Control (Pre-Order)
149 R$

Game passes for sale and their prices, measured from the Roblox passes API. Developer products bought inside the game aren’t publicly listable.

Badge funnel

Welcome Beta · welcome2,257,713 · 0.00% win
Welcome Alpha · welcome30,357 · 0.00% win
Welcome Full Release · welcome0 · 0.00% win

How many players have ever earned each badge — a proxy for how far players get before they stop. Steep drop-offs mark where a game loses people. Win rate is the past-day share of players who earned it; categories are assigned by a language model from each badge’s own name and description.

Like ratio over time

Growth

6814 August 2026 — 68 % liked24 August 2026 — 68 % liked3 September 2026 — 68 % liked23 October 2026 — 68 % liked14 August 202623 October 2026
4 measurements spanning 70 days. Dots are measurements; the straight line between them is drawn to join them, not to claim we know the path taken in between — snapshots are recorded only when a count changes, so gaps mean “no change observed”, never “interpolated”. The vertical axis spans 67–69 and does not start at zero.
Measurement log — every % liked count we have recorded
Measured (UTC)% likedChange
23 Oct 2026, 00:0768no change
3 Sept 2026, 00:0468no change
24 Aug 2026, 00:0468no change
14 Aug 2026, 00:0368first reading

Percentage of votes that are likes, at each of our measurements. A falling line is a game losing its crowd’s goodwill.