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🦑 Bridge to SQUID GAME

🦑 Bridge to SQUID GAME

A Roblox experience owned by L1XXY.

AdventureENSquid GameEscape RoomCo-op

🦑 Bridge to SQUID GAME is an adventure experience created on 2024-12-31. It has recorded 1,752,170 lifetime visits and 123,777 favorites. The experience holds a 95% like percentage. Currently, zero players are active in the game.

Description (written by the developer; not a statement by this register)

🔺 ESCAPE SQUID GAME! The sinister Front Man has trapped you, and only your wits can set you free! Team up with other players to outsmart the guards, battle your way through challenges, and plan a daring escape! ✨ Join forces with friends to escape faster, or rally your entire server to break out as a united team! Upgrade your tools and recruit Players to build your bridge to freedom. Will you make it out alive? Leave a 👍 LIKE and Turn On 🔔 NOTIFICATIONS for Updates!

Last updated by the developer 15 Jan 2026, 14:49 UTC.

0
playing (measured 10 Aug 2026, 17:38 UTC)
1,752,170
lifetime visits
95%
liked (4,595 👍 / 263 👎)
123,753
favourites (70.6 per 1k visits)
31 December 2024
created (per Roblox)

Play on Roblox →

Live players over time

Growth

Growth history is still building. We hold one measurement for this entry. A trend needs at least two, taken days apart — so this will fill in on its own rather than being estimated. We do not publish numbers we have not measured.

Measurement log — every players count we have recorded
Measured (UTC)PlayersChange
10 Aug 2026, 17:380first reading

Concurrent players at each of our measurements (insert-on-change).

Monetization — game passes

[SALE] x2 Blocks
199 R$
[SALE] x2 Cash
199 R$
[SALE] Fast Auto Building
99 R$
[SALE] x2 Health
99 R$
[SALE] x2 Speed
99 R$

Game passes for sale and their prices, measured from the Roblox passes API. Developer products bought inside the game aren’t publicly listable.

Badge funnel

Welcome! · welcome1,085,108 · 0.00% win
Winner! · other195,964 · 0.00% win
Played 10 Minutes · other174,111 · 0.00% win

How many players have ever earned each badge — a proxy for how far players get before they stop. Steep drop-offs mark where a game loses people. Win rate is the past-day share of players who earned it; categories are assigned by a language model from each badge’s own name and description.

Like ratio over time

Growth

9514 August 2026 — 95 % liked3 September 2026 — 95 % liked2 November 2026 — 95 % liked14 August 20262 November 2026
3 measurements spanning 80 days. Dots are measurements; the straight line between them is drawn to join them, not to claim we know the path taken in between — snapshots are recorded only when a count changes, so gaps mean “no change observed”, never “interpolated”. The vertical axis spans 94–96 and does not start at zero.
Measurement log — every % liked count we have recorded
Measured (UTC)% likedChange
2 Nov 2026, 13:3495no change
3 Sept 2026, 13:1895no change
14 Aug 2026, 10:4895first reading

Percentage of votes that are likes, at each of our measurements. A falling line is a game losing its crowd’s goodwill.