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πŸ’₯πŸ”₯[UPDATE] StreetSovereign

πŸ’₯πŸ”₯[UPDATE] StreetSovereign

A Roblox experience owned by Synfreak.

Fighting & PvPENurban combatmelee mechanicsopen world

Description (written by the developer; not a statement by this register)

πŸ’₯πŸ”₯NEW UPDATE V.136 - NEW MAP-Expand/BUGG-Fixed! Welcome to StreetTime! a Roblox game set in a dangerous neighborhood! Use the following controls to move and attack: F/ButtonY - πŸ›‘οΈ Block E/PadDown - πŸ—‘οΈ Stomp/Finish G/PadUp - πŸ‹οΈβ€β™‚οΈ Carry C/ButtonB - πŸ¦† Duck Left Shift/Top Thumbstick - πŸƒβ€β™‚οΈ Run R/ButtonX - πŸ”« Reload Left CTRL (PC) /LT (XBOX) - Toggle shift lock If you leave the game while not in combat, your gear will be saved. Remember to use melee weapons wisely, as they drain your energy. All gamepasses are permanent. Respect And Bounty (Stars) is only gained From Stomping/ Players.

Last updated by the developer 19 Jun 2026, 10:36 UTC.

0
playing (measured 14 Aug 2026, 13:16 UTC)
4,699
lifetime visits
91%
liked (20 πŸ‘ / 2 πŸ‘Ž)
30
favourites (6.4 per 1k visits)
31 December 2024
created (per Roblox)

Play on Roblox β†’

Live players over time

Growth

Growth history is still building. We hold one measurement for this entry. A trend needs at least two, taken days apart β€” so this will fill in on its own rather than being estimated. We do not publish numbers we have not measured.

Measurement log β€” every players count we have recorded
Measured (UTC)PlayersChange
14 Aug 2026, 13:160first reading

Concurrent players at each of our measurements (insert-on-change).

Monetization β€” game passes

Raygun
5,000 R$
Boxing Gloves
200 R$
Hitman
100 R$
Anime run
100 R$
Revolver
50 R$
Gift kimz car
50 R$
Scythe
50 R$
Ak White Gem
40 R$
Spray
30 R$
Lockpick
20 R$
Firecracker
15 R$
Bat
5 R$
Burger
5 R$

Game passes for sale and their prices, measured from the Roblox passes API. Developer products bought inside the game aren’t publicly listable.

Badge funnel

Welcome Β· welcome1,283 Β· 0.00% win
Secret Β· secret98 Β· 0.00% win
Another secret Β· secret35 Β· 0.00% win

How many players have ever earned each badge β€” a proxy for how far players get before they stop. Steep drop-offs mark where a game loses people. Win rate is the past-day share of players who earned it; categories are assigned by a language model from each badge’s own name and description.