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[UI] Doors, but on minimal levels (Testing)

[UI] Doors, but on minimal levels (Testing)

A Roblox experience owned by Dima_od.

HorrorENhorrorminimalisttesting

Description (written by the developer; not a statement by this register)

This place was inspired by places: Doors, but cheap and short also Doors, but freely made and original place Doors. Floor 2 how in Doors on 10k visits coming soon. Ok?

Last updated by the developer 17 Jul 2026, 14:16 UTC.

0
playing (measured 1 Sept 2026, 15:48 UTC)
274
lifetime visits
80%
liked (4 👍 / 1 👎)
1
favourites (3.6 per 1k visits)
31 December 2024
created (per Roblox)

Play on Roblox →

Live players over time

Growth

Growth history is still building. We hold one measurement for this entry. A trend needs at least two, taken days apart — so this will fill in on its own rather than being estimated. We do not publish numbers we have not measured.

Measurement log — every players count we have recorded
Measured (UTC)PlayersChange
1 Sept 2026, 15:480first reading

Concurrent players at each of our measurements (insert-on-change).

Monetization — game passes

300
300 R$
200
200 R$
100
100 R$
90
90 R$
80
80 R$
70
70 R$
60
60 R$
50
50 R$
40
40 R$
30
30 R$
20
20 R$
10
10 R$

Game passes for sale and their prices, measured from the Roblox passes API. Developer products bought inside the game aren’t publicly listable.

Badge funnel

Welcome! · welcome35 · 0.00% win
Light at the end of the tunnel! · progression5 · 0.00% win
You flower! · secret1 · 0.00% win
Tester QA · other0 · 0.00% win

How many players have ever earned each badge — a proxy for how far players get before they stop. Steep drop-offs mark where a game loses people. Win rate is the past-day share of players who earned it; categories are assigned by a language model from each badge’s own name and description.