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A Roblox experience owned by PlayG Studios.

RoleplayENvehiclesroleplaysimulation

World of Trains is a roleplay experience created on December 31, 2024. The game has accumulated 5,310,397 lifetime visits and holds 2,536 favorites. Currently, zero users are playing. The title maintains a 75% like percentage. It features train and car driving mechanics within colorful maps.

Description (written by the developer; not a statement by this register)

🧭 World of Trains 🎡✨ Enter now into the most exciting world of trains and cars on Roblox! drive super stylish cars and trains 👥 Play with friends and experience a fun-filled roleplay 🌎 Explore colorful and vibrant maps 🎭 Be a driver, passenger, or whoever you want 🛍️ Customize your style with exclusive passes 🛠 Credits .guilhermedigv (removes mask) . oryx studios (game construction 2026) 🔥 Enter to take a walk... and when you look, you've been playing for hours 😄 ⭐ Like, favorite, and invite your friends to the World of Trenzinhos!

Last updated by the developer 21 Jun 2026, 15:39 UTC.

0
playing (measured 10 Aug 2026, 18:34 UTC)
5,310,397
lifetime visits
75%
liked (305 👍 / 104 👎)
2,637
favourites (0.5 per 1k visits)
31 December 2024
created (per Roblox)

Play on Roblox →

Live players over time

Growth

Growth history is still building. We hold one measurement for this entry. A trend needs at least two, taken days apart — so this will fill in on its own rather than being estimated. We do not publish numbers we have not measured.

Measurement log — every players count we have recorded
Measured (UTC)PlayersChange
10 Aug 2026, 18:341first reading

Concurrent players at each of our measurements (insert-on-change).

Monetization — game passes

Vip
20 R$
DOAÇAO DO GTA DAS CARRETA
5 R$

Game passes for sale and their prices, measured from the Roblox passes API. Developer products bought inside the game aren’t publicly listable.

Badge funnel

Welcome (a) · welcome2,361,405 · 100.0% win

How many players have ever earned each badge — a proxy for how far players get before they stop. Steep drop-offs mark where a game loses people. Win rate is the past-day share of players who earned it; categories are assigned by a language model from each badge’s own name and description.

Like ratio over time

Growth

7514 August 2026 — 75 % liked24 August 2026 — 75 % liked3 September 2026 — 75 % liked13 September 2026 — 75 % liked23 September 2026 — 75 % liked3 October 2026 — 75 % liked13 October 2026 — 75 % liked23 October 2026 — 75 % liked14 August 202623 October 2026
8 measurements spanning 70 days. Dots are measurements; the straight line between them is drawn to join them, not to claim we know the path taken in between — snapshots are recorded only when a count changes, so gaps mean “no change observed”, never “interpolated”. The vertical axis spans 74–76 and does not start at zero.
Measurement log — every % liked count we have recorded
Measured (UTC)% likedChange
23 Oct 2026, 01:1875no change
13 Oct 2026, 01:1875no change
3 Oct 2026, 01:1775no change
23 Sept 2026, 01:1575no change
13 Sept 2026, 01:0875no change
3 Sept 2026, 01:0675no change
24 Aug 2026, 01:0575no change
14 Aug 2026, 01:0475first reading

Percentage of votes that are likes, at each of our measurements. A falling line is a game losing its crowd’s goodwill.