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Neverending DOORS

Neverending DOORS

A Roblox experience owned by ThePrieto's Games.

HorrorENhorrormansionroguelike

Description (written by the developer; not a statement by this register)

Event closed. Loot revamp update on the works You are lost in a mansion. Don't expect to come back. The game based on both doors and endless doors. Credits to LSPLASH and ZRK's, respectively Version 1.3. Expect bugs. Nothing is final. Feedback would be nice to hear :)

Last updated by the developer 9 May 2026, 19:27 UTC.

0
playing (measured 19 Aug 2026, 00:15 UTC)
755
lifetime visits
100%
liked (10 👍 / 0 👎)
13
favourites (17.2 per 1k visits)
31 December 2024
created (per Roblox)

Play on Roblox →

Live players over time

Growth

Growth history is still building. We hold one measurement for this entry. A trend needs at least two, taken days apart — so this will fill in on its own rather than being estimated. We do not publish numbers we have not measured.

Measurement log — every players count we have recorded
Measured (UTC)PlayersChange
19 Aug 2026, 00:150first reading

Concurrent players at each of our measurements (insert-on-change).

Badge funnel

Welcome! · welcome82 · 0.00% win
Mansion Detour · progression67 · 0.00% win
Fallen soul · other41 · 0.00% win
A shop among the wild (OLD) · progression20 · 0.00% win
A shop inbetween the chaos (NEW) · other12 · 0.00% win
The Tale of 100 rooms · progression12 · 0.00% win
A fountain break · secret7 · 0.00% win
LOSER · other7 · 0.00% win
Uncrated secrets (1.2 feature) · secret5 · 0.00% win
Muddy overflow · other4 · 0.00% win
Meet Mark · other3 · 0.00% win
WHOLESOME ESCAPE · progression3 · 0.00% win
A Hero to be Remembered · secret2 · 0.00% win

How many players have ever earned each badge — a proxy for how far players get before they stop. Steep drop-offs mark where a game loses people. Win rate is the past-day share of players who earned it; categories are assigned by a language model from each badge’s own name and description.

Like ratio over time

Growth

901009520 August 2026 — 100 % liked9 September 2026 — 90 % liked19 October 2026 — 100 % liked20 August 202619 October 2026
3 measurements spanning 61 days. Dots are measurements; the straight line between them is drawn to join them, not to claim we know the path taken in between — snapshots are recorded only when a count changes, so gaps mean “no change observed”, never “interpolated”. The vertical axis spans 89–102 and does not start at zero.
Measurement log — every % liked count we have recorded
Measured (UTC)% likedChange
19 Oct 2026, 23:02100+10
9 Sept 2026, 13:4790-10
20 Aug 2026, 09:01100first reading

Percentage of votes that are likes, at each of our measurements. A falling line is a game losing its crowd’s goodwill.