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Race or Die

Race or Die

A Roblox experience owned by Xezlo's Games.

RacingENsurvivalcar customizationelimination

Description (written by the developer; not a statement by this register)

🚗 Welcome to Race or Die: a racing survival competition! 🎮 Current games included: Free for all | Elimination Race | Drag Racing | Team Speed Battle | Final Showdown 💰 Every round, players compete in unique racing challenges. Each elimination makes the prize pool grow bigger! 💵 Survive rounds or win it all to earn money and use it to buy and customize your cars! 👍 Like & favorite if you enjoy the game and want more updates!

Last updated by the developer 28 Apr 2026, 02:47 UTC.

0
playing (measured 10 Aug 2026, 14:34 UTC)
325,702
lifetime visits
92%
liked (990 👍 / 89 👎)
1,892
favourites (5.8 per 1k visits)
31 December 2024
created (per Roblox)

Play on Roblox →

Live players over time

Growth

Growth history is still building. We hold one measurement for this entry. A trend needs at least two, taken days apart — so this will fill in on its own rather than being estimated. We do not publish numbers we have not measured.

Measurement log — every players count we have recorded
Measured (UTC)PlayersChange
10 Aug 2026, 14:340first reading

Concurrent players at each of our measurements (insert-on-change).

Monetization — game passes

Double Money
299 R$
Starter Pack
99 R$

Game passes for sale and their prices, measured from the Roblox passes API. Developer products bought inside the game aren’t publicly listable.

Badge funnel

You played Race or Die! · welcome170,634 · 0.00% win

How many players have ever earned each badge — a proxy for how far players get before they stop. Steep drop-offs mark where a game loses people. Win rate is the past-day share of players who earned it; categories are assigned by a language model from each badge’s own name and description.

Like ratio over time

Growth

9215 August 2026 — 92 % liked4 September 2026 — 92 % liked24 October 2026 — 92 % liked15 August 202624 October 2026
3 measurements spanning 70 days. Dots are measurements; the straight line between them is drawn to join them, not to claim we know the path taken in between — snapshots are recorded only when a count changes, so gaps mean “no change observed”, never “interpolated”. The vertical axis spans 91–93 and does not start at zero.
Measurement log — every % liked count we have recorded
Measured (UTC)% likedChange
24 Oct 2026, 04:3492no change
4 Sept 2026, 02:3892no change
15 Aug 2026, 00:3192first reading

Percentage of votes that are likes, at each of our measurements. A falling line is a game losing its crowd’s goodwill.