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Find Buttons For HEAVEN 😇

Find Buttons For HEAVEN 😇

A Roblox experience owned by Find The - Games.

Clicker & idleENclickerprogressionreligious theme

Description (written by the developer; not a statement by this register)

😇 FIND the buttons to go to HEAVEN! 💡How to play: - Look for Buttons 👀🔴 - When you find a Button, click/tap it 🥳 - Reach Heaven ✨ Live your life through different stages and always FIND THE BUTTON to make sure you go to HEAVEN where you will have many great rewards ⭐ ⭐ PLS be kind to favorite and give a 👍 Thanks for playing!💕

Last updated by the developer 19 Dec 2025, 13:45 UTC.

0
playing (measured 13 Aug 2026, 03:05 UTC)
59,944
lifetime visits
67%
liked (46 👍 / 23 👎)
5,620
favourites (93.8 per 1k visits)
1 January 2025
created (per Roblox)

Play on Roblox →

Live players over time

Growth

Growth history is still building. We hold one measurement for this entry. A trend needs at least two, taken days apart — so this will fill in on its own rather than being estimated. We do not publish numbers we have not measured.

Measurement log — every players count we have recorded
Measured (UTC)PlayersChange
13 Aug 2026, 03:050first reading

Concurrent players at each of our measurements (insert-on-change).

Monetization — game passes

Admin Commands (type ;cmds)
999 R$
Flying Carpet
599 R$
Laser Gun
349 R$
Sword
299 R$
Fuse Bomb
199 R$
VIP Lounge
99 R$
Gravity Coil
79 R$
Speed Coil
79 R$

Game passes for sale and their prices, measured from the Roblox passes API. Developer products bought inside the game aren’t publicly listable.

Badge funnel

Welcome · welcome47,179 · 0.00% win
Stage 5 · progression30,548 · 0.00% win
Stage 10 · progression22,575 · 0.00% win
Stage 15 · progression17,804 · 0.00% win
Stage 20 · progression11,983 · 0.00% win
Stage 25 · progression10,151 · 0.00% win
Stage 30 · progression6,176 · 0.00% win
Stage 35 · progression5,215 · 0.00% win
Stage 40 · progression3,581 · 0.00% win
Finished · progression3,278 · 0.00% win
Stage 45 · progression3,207 · 0.00% win

How many players have ever earned each badge — a proxy for how far players get before they stop. Steep drop-offs mark where a game loses people. Win rate is the past-day share of players who earned it; categories are assigned by a language model from each badge’s own name and description.