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QHAR Base

QHAR Base

A Roblox experience owned by Aky's Projects.

PuzzleENpuzzlestorynuclear

Description (written by the developer; not a statement by this register)

erm what the sigmuh unfinished name [+] A new type of core game that takes the form of a story/puzzle game. [DISCLAIMER] THIS GAME IS HIGHLY PUNISHING! PLAYING WITH FRIENDS IS RECOMMENDED! [TIPS] Employees must read documents around the facility and interact with different controls in different regions. [LORE] Employees must figure out how to push the reactor to exploding the facility as a direct request from Qhar Corporation. Tags: Reactor, Core, Nuclear, Story, Puzzle, QHAR Base

Last updated by the developer 11 Aug 2026, 07:42 UTC.

1
playing (measured 13 Aug 2026, 05:04 UTC)
390
lifetime visits
100%
liked (26 👍 / 0 👎)
58
favourites (148.7 per 1k visits)
1 January 2025
created (per Roblox)

Play on Roblox →

Live players over time

Growth

Growth history is still building. We hold one measurement for this entry. A trend needs at least two, taken days apart — so this will fill in on its own rather than being estimated. We do not publish numbers we have not measured.

Measurement log — every players count we have recorded
Measured (UTC)PlayersChange
13 Aug 2026, 05:040first reading

Concurrent players at each of our measurements (insert-on-change).

Monetization — game passes

Disable Autocontrol
2,500 R$
Handheld Tracker
150 R$
Speed Coil
80 R$

Game passes for sale and their prices, measured from the Roblox passes API. Developer products bought inside the game aren’t publicly listable.

Badge funnel

alpha tester · other168 · 100.0% win
Startup · welcome109 · 0.00% win
Helium Flash · progression41 · 0.00% win
Meltdown · progression0 · 0.00% win
Miscommunication · progression0 · 0.00% win
Startup Failure · other0 · 0.00% win
Stalled · other0 · 0.00% win
Shutdown · other0 · 0.00% win
Lunar Invasion · progression0 · 0.00% win

How many players have ever earned each badge — a proxy for how far players get before they stop. Steep drop-offs mark where a game loses people. Win rate is the past-day share of players who earned it; categories are assigned by a language model from each badge’s own name and description.

Like ratio over time

Growth

10021 August 2026 — 100 % liked11 September 2026 — 100 % liked21 September 2026 — 100 % liked11 October 2026 — 100 % liked21 October 2026 — 100 % liked21 August 202621 October 2026
5 measurements spanning 61 days. Dots are measurements; the straight line between them is drawn to join them, not to claim we know the path taken in between — snapshots are recorded only when a count changes, so gaps mean “no change observed”, never “interpolated”. The vertical axis spans 99–101 and does not start at zero.
Measurement log — every % liked count we have recorded
Measured (UTC)% likedChange
21 Oct 2026, 22:30100no change
11 Oct 2026, 21:47100no change
21 Sept 2026, 08:50100no change
11 Sept 2026, 06:51100no change
21 Aug 2026, 19:06100first reading

Percentage of votes that are likes, at each of our measurements. A falling line is a game losing its crowd’s goodwill.