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Pls Donate ACSA πŸ’Έ

Pls Donate ACSA πŸ’Έ

A Roblox experience owned by ACSA STUDIOS.

TycoonENdonation simulationfake currencystand management

Description (written by the developer; not a statement by this register)

Pls Donate ACSA πŸ’Έ is a game where you can donate Fake Robux or make Fake Robux by creating fake gamepasses. Your items for sale will automagically appear on your stand! β–² Donations are done through fake robux. Please be aware that you cannot get any real robux. β˜… Please consider liking and joining the ACSA STUDIOS for more updates Game Design: @Haz3mn (roblox) Programming: @ViteaaDev, @PendingScripts (roblox) Map & Models: @Pixleygon (roblox) Booth Models: @NOROi @ccandelz @Cupiful Sound Design: @AugmentMusic (roblox) Visual Effects: @kirbyzaz (roblox) Digital Distribution: ACSA STUDIOS (roblox group) The game has been inspired by @haz3mn, please play the original game: https://www.roblox.com/games/8737602449/PLS-DONATE

Last updated by the developer 2 Aug 2026, 04:19 UTC.

0
playing (measured 14 Aug 2026, 21:01 UTC)
7,845
lifetime visits
83%
liked (48 πŸ‘ / 10 πŸ‘Ž)
371
favourites (47.3 per 1k visits)
1 January 2025
created (per Roblox)

Play on Roblox β†’

Live players over time

Growth

Growth history is still building. We hold one measurement for this entry. A trend needs at least two, taken days apart β€” so this will fill in on its own rather than being estimated. We do not publish numbers we have not measured.

Measurement log β€” every players count we have recorded
Measured (UTC)PlayersChange
14 Aug 2026, 21:010first reading

Concurrent players at each of our measurements (insert-on-change).

Monetization β€” game passes

5x Multiplier
199 R$
Huge Sign
149 R$
Golf Cart
149 R$
2x Multiplier
99 R$
VIP
99 R$
Cloaking Device
49 R$
Disguise Tool
25 R$

Game passes for sale and their prices, measured from the Roblox passes API. Developer products bought inside the game aren’t publicly listable.

Badge funnel

Welcome to ACSA Β· welcome537 Β· 0.00% win
Funding Champion Β· other0 Β· 0.00% win

How many players have ever earned each badge β€” a proxy for how far players get before they stop. Steep drop-offs mark where a game loses people. Win rate is the past-day share of players who earned it; categories are assigned by a language model from each badge’s own name and description.