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[CLUBS] TOUCHLINE

[CLUBS] TOUCHLINE

A Roblox experience owned by TOUCHLINE.

SportsENsoccerfootballcompetitive

[CLUBS] TOUCHLINE is a sports experience created on 2025-01-01. It currently has 3,375 players online. The game has accumulated 32,447,908 lifetime visits. User engagement metrics show an 84% like percentage and 23,526 favorites.

Description (written by the developer; not a statement by this register)

This is a competitive soccer / football game with simple mechanics. No assets were taken from any other experience or developer without consent or permission.

Last updated by the developer 4 Sept 2026, 19:21 UTC.

3,982
playing (measured 4 Sept 2026, 21:50 UTC)
38,096,838
lifetime visits
84%
liked (18,210 👍 / 3,449 👎)
27,823
favourites (0.7 per 1k visits)
1 January 2025
created (per Roblox)

Play on Roblox →

Live players over time

Growth

7844,7752,779.53,98210 August 20264 September 2026
336 measurements spanning 25 days, net -120. Dots are measurements; the straight line between them is drawn to join them, not to claim we know the path taken in between — snapshots are recorded only when a count changes, so gaps mean “no change observed”, never “interpolated”. The vertical axis spans 185–5,374 and does not start at zero.
Measurement log — every players count we have recorded, most recent 20 of 336
Measured (UTC)PlayersChange
4 Sept 2026, 21:503,982+421
4 Sept 2026, 20:503,561+408
4 Sept 2026, 19:503,153+18
4 Sept 2026, 18:503,135+68
4 Sept 2026, 17:503,067+19
4 Sept 2026, 16:503,048+222
4 Sept 2026, 15:502,826+42
4 Sept 2026, 14:502,784+359
4 Sept 2026, 13:502,425+510
4 Sept 2026, 12:501,915+216
4 Sept 2026, 11:501,699+455
4 Sept 2026, 10:501,244+263
4 Sept 2026, 09:50981+128
4 Sept 2026, 08:50853+5
4 Sept 2026, 07:50848-46
4 Sept 2026, 06:50894-215
4 Sept 2026, 05:501,109-537
4 Sept 2026, 04:501,646-668
4 Sept 2026, 03:502,314-748
4 Sept 2026, 02:503,062first reading

Concurrent players at each of our measurements (insert-on-change).

Monetization — game passes

Private Server Commands
299 R$

Game passes for sale and their prices, measured from the Roblox passes API. Developer products bought inside the game aren’t publicly listable.

Badge funnel

Early Access Player · welcome21,807 · 0.00% win

How many players have ever earned each badge — a proxy for how far players get before they stop. Steep drop-offs mark where a game loses people. Win rate is the past-day share of players who earned it; categories are assigned by a language model from each badge’s own name and description.

Roblox recommends these alongside it

Roblox’s own “games like this” rail, as we recorded it on 22 August 2026. The order is Roblox’s, not ours. Which games it points at most →

Like ratio over time

Growth

8421 August 20264 September 2026
337 measurements spanning 14 days. Dots are measurements; the straight line between them is drawn to join them, not to claim we know the path taken in between — snapshots are recorded only when a count changes, so gaps mean “no change observed”, never “interpolated”. The vertical axis spans 83–85 and does not start at zero.
Measurement log — every % liked count we have recorded, most recent 20 of 337
Measured (UTC)% likedChange
4 Sept 2026, 21:5084no change
4 Sept 2026, 20:5084no change
4 Sept 2026, 19:5084no change
4 Sept 2026, 18:5084no change
4 Sept 2026, 17:5084no change
4 Sept 2026, 16:5084no change
4 Sept 2026, 15:5084no change
4 Sept 2026, 14:5084no change
4 Sept 2026, 13:5084no change
4 Sept 2026, 12:5084no change
4 Sept 2026, 11:5084no change
4 Sept 2026, 10:5084no change
4 Sept 2026, 09:5084no change
4 Sept 2026, 08:5084no change
4 Sept 2026, 07:5084no change
4 Sept 2026, 06:5084no change
4 Sept 2026, 05:5084no change
4 Sept 2026, 04:5084no change
4 Sept 2026, 03:5084no change
4 Sept 2026, 02:5084first reading

Percentage of votes that are likes, at each of our measurements. A falling line is a game losing its crowd’s goodwill.

Icon history

Roblox entity thumbnail
4 September 2026
Roblox entity thumbnail
21 August 2026

Every distinct icon we’ve recorded for this game, newest first — watching how it rebrands to chase the algorithm.