[CLUBS] TOUCHLINE
A Roblox experience owned by TOUCHLINE.
SportsENsoccerfootballcompetitive
[CLUBS] TOUCHLINE is a sports experience from 2025 with over 45.5 million lifetime visits. It records 2,714 playing now, a like rating of 84%, 31,314 favourites.
Description (written by the developer; not a statement by this register)
This is a competitive soccer / football game with simple mechanics. No assets were taken from any other experience or developer without consent or permission.
Last updated by the developer 24 Oct 2026, 05:50 UTC.
Live players over time
Growth
| Measured (UTC) | Players | Change |
|---|---|---|
| 26 Oct 2026, 01:50 | 1,645 | -244 |
| 26 Oct 2026, 00:50 | 1,889 | -162 |
| 25 Oct 2026, 23:50 | 2,051 | -49 |
| 25 Oct 2026, 22:50 | 2,100 | +526 |
| 25 Oct 2026, 21:50 | 1,574 | -25 |
| 25 Oct 2026, 20:50 | 1,599 | -692 |
| 25 Oct 2026, 19:50 | 2,291 | +12 |
| 25 Oct 2026, 18:50 | 2,279 | -64 |
| 25 Oct 2026, 17:50 | 2,343 | +147 |
| 25 Oct 2026, 16:50 | 2,196 | +131 |
| 25 Oct 2026, 15:50 | 2,065 | +243 |
| 25 Oct 2026, 14:50 | 1,822 | +379 |
| 25 Oct 2026, 13:50 | 1,443 | +192 |
| 25 Oct 2026, 12:50 | 1,251 | +274 |
| 25 Oct 2026, 11:50 | 977 | +140 |
| 25 Oct 2026, 10:50 | 837 | +163 |
| 25 Oct 2026, 09:50 | 674 | +90 |
| 25 Oct 2026, 08:50 | 584 | +7 |
| 25 Oct 2026, 07:50 | 577 | -56 |
| 25 Oct 2026, 06:50 | 633 | first reading |
Concurrent players at each of our measurements (insert-on-change).
Monetization — game passes
Game passes for sale and their prices, measured from the Roblox passes API. Developer products bought inside the game aren’t publicly listable.
Badge funnel
How many players have ever earned each badge — a proxy for how far players get before they stop. Steep drop-offs mark where a game loses people. Win rate is the past-day share of players who earned it; categories are assigned by a language model from each badge’s own name and description.
Roblox recommends these alongside it
Roblox’s own “games like this” rail, as we recorded it on 17 October 2026. The order is Roblox’s, not ours. Which games it points at most →
Like ratio over time
Growth
| Measured (UTC) | % liked | Change |
|---|---|---|
| 26 Oct 2026, 01:50 | 84 | no change |
| 26 Oct 2026, 00:50 | 84 | no change |
| 25 Oct 2026, 23:50 | 84 | no change |
| 25 Oct 2026, 22:50 | 84 | no change |
| 25 Oct 2026, 21:50 | 84 | no change |
| 25 Oct 2026, 20:50 | 84 | no change |
| 25 Oct 2026, 19:50 | 84 | no change |
| 25 Oct 2026, 18:50 | 84 | no change |
| 25 Oct 2026, 17:50 | 84 | no change |
| 25 Oct 2026, 16:50 | 84 | no change |
| 25 Oct 2026, 15:50 | 84 | no change |
| 25 Oct 2026, 14:50 | 84 | no change |
| 25 Oct 2026, 13:50 | 84 | no change |
| 25 Oct 2026, 12:50 | 84 | no change |
| 25 Oct 2026, 11:50 | 84 | no change |
| 25 Oct 2026, 10:50 | 84 | no change |
| 25 Oct 2026, 09:50 | 84 | no change |
| 25 Oct 2026, 08:50 | 84 | no change |
| 25 Oct 2026, 07:50 | 84 | no change |
| 25 Oct 2026, 06:50 | 84 | first reading |
Percentage of votes that are likes, at each of our measurements. A falling line is a game losing its crowd’s goodwill.
Icon history
Every distinct icon we’ve recorded for this game, newest first — watching how it rebrands to chase the algorithm.