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[CLUBS] TOUCHLINE

[CLUBS] TOUCHLINE

A Roblox experience owned by TOUCHLINE.

SportsENsoccerfootballcompetitive

[CLUBS] TOUCHLINE is a sports experience from 2025 with over 45.5 million lifetime visits. It records 2,714 playing now, a like rating of 84%, 31,314 favourites.

Description (written by the developer; not a statement by this register)

This is a competitive soccer / football game with simple mechanics. No assets were taken from any other experience or developer without consent or permission.

Last updated by the developer 24 Oct 2026, 05:50 UTC.

1,645
playing (measured 26 Oct 2026, 01:50 UTC)
47,584,708
lifetime visits
84%
liked (20,738 👍 / 4,063 👎)
32,725
favourites (0.7 per 1k visits)
1 January 2025
created (per Roblox)

Play on Roblox →

Live players over time

Growth

2212,7141,467.51,6455 October 202626 October 2026
500 measurements spanning 21 days, net +1,304. Dots are measurements; the straight line between them is drawn to join them, not to claim we know the path taken in between — snapshots are recorded only when a count changes, so gaps mean “no change observed”, never “interpolated”.
Measurement log — every players count we have recorded, most recent 20 of 500
Measured (UTC)PlayersChange
26 Oct 2026, 01:501,645-244
26 Oct 2026, 00:501,889-162
25 Oct 2026, 23:502,051-49
25 Oct 2026, 22:502,100+526
25 Oct 2026, 21:501,574-25
25 Oct 2026, 20:501,599-692
25 Oct 2026, 19:502,291+12
25 Oct 2026, 18:502,279-64
25 Oct 2026, 17:502,343+147
25 Oct 2026, 16:502,196+131
25 Oct 2026, 15:502,065+243
25 Oct 2026, 14:501,822+379
25 Oct 2026, 13:501,443+192
25 Oct 2026, 12:501,251+274
25 Oct 2026, 11:50977+140
25 Oct 2026, 10:50837+163
25 Oct 2026, 09:50674+90
25 Oct 2026, 08:50584+7
25 Oct 2026, 07:50577-56
25 Oct 2026, 06:50633first reading

Concurrent players at each of our measurements (insert-on-change).

Monetization — game passes

Private Server Commands
299 R$

Game passes for sale and their prices, measured from the Roblox passes API. Developer products bought inside the game aren’t publicly listable.

Badge funnel

Early Access Player · welcome21,807 · 0.00% win

How many players have ever earned each badge — a proxy for how far players get before they stop. Steep drop-offs mark where a game loses people. Win rate is the past-day share of players who earned it; categories are assigned by a language model from each badge’s own name and description.

Roblox recommends these alongside it

Roblox’s own “games like this” rail, as we recorded it on 17 October 2026. The order is Roblox’s, not ours. Which games it points at most →

Like ratio over time

Growth

838483.521 August 202626 October 2026
1553 measurements spanning 65 days. Dots are measurements; the straight line between them is drawn to join them, not to claim we know the path taken in between — snapshots are recorded only when a count changes, so gaps mean “no change observed”, never “interpolated”. The vertical axis spans 83–84 and does not start at zero.
Measurement log — every % liked count we have recorded, most recent 20 of 1553
Measured (UTC)% likedChange
26 Oct 2026, 01:5084no change
26 Oct 2026, 00:5084no change
25 Oct 2026, 23:5084no change
25 Oct 2026, 22:5084no change
25 Oct 2026, 21:5084no change
25 Oct 2026, 20:5084no change
25 Oct 2026, 19:5084no change
25 Oct 2026, 18:5084no change
25 Oct 2026, 17:5084no change
25 Oct 2026, 16:5084no change
25 Oct 2026, 15:5084no change
25 Oct 2026, 14:5084no change
25 Oct 2026, 13:5084no change
25 Oct 2026, 12:5084no change
25 Oct 2026, 11:5084no change
25 Oct 2026, 10:5084no change
25 Oct 2026, 09:5084no change
25 Oct 2026, 08:5084no change
25 Oct 2026, 07:5084no change
25 Oct 2026, 06:5084first reading

Percentage of votes that are likes, at each of our measurements. A falling line is a game losing its crowd’s goodwill.

Icon history

Roblox entity thumbnail
9 October 2026
Roblox entity thumbnail
25 September 2026
Roblox entity thumbnail
11 September 2026
Roblox entity thumbnail
4 September 2026
Roblox entity thumbnail
21 August 2026

Every distinct icon we’ve recorded for this game, newest first — watching how it rebrands to chase the algorithm.