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Unbox Free UGC

Unbox Free UGC

A Roblox experience owned by By By By By By By By By Vil.

OtherENunboxingUGC itemspremium bait

Unbox Free UGC is an "other" genre Roblox experience created on January 1, 2025. The game has recorded 1,670,539 lifetime visits and holds 4,407 favorites. Currently, zero users are playing. The experience maintains a 32% like percentage. It features mechanics involving unboxing items and includes specific rules regarding cheating and server behavior.

Description (written by the developer; not a statement by this register)

Just a game where you unbox a box and get ugc CHEATING = PERMANENT BAN PREMIUM BENEFITS : FREE BOMB AND ONE SHOT KILL LASERS!! PRIVATE SERVER BENEFITS : FREE BOMB, FREE NUKE BOMB, FREE SPEED, FREE SUPER SWORD!! [If the floor is red and boxes aren't loading rejoin a new server]

Last updated by the developer 10 Aug 2025, 04:05 UTC.

0
playing (measured 10 Aug 2026, 23:08 UTC)
1,670,539
lifetime visits
32%
liked (1,719 👍 / 3,591 👎)
4,405
favourites (2.6 per 1k visits)
1 January 2025
created (per Roblox)

Play on Roblox →

Live players over time

Growth

Growth history is still building. We hold one measurement for this entry. A trend needs at least two, taken days apart — so this will fill in on its own rather than being estimated. We do not publish numbers we have not measured.

Measurement log — every players count we have recorded
Measured (UTC)PlayersChange
10 Aug 2026, 23:080first reading

Concurrent players at each of our measurements (insert-on-change).

Monetization — game passes

Instant Respawn
199 R$
I'VE PLAYED THESE GAMES BEFORE!!
25 R$

Game passes for sale and their prices, measured from the Roblox passes API. Developer products bought inside the game aren’t publicly listable.

Badge funnel

Played Unbox Free UGC · collection673,593 · 100.0% win
Free UGC! · other6,901 · 0.00% win
Trolled! · other5,432 · 0.00% win
I'VE PLAYED THESE GAMES BEFORE!! · other591 · 0.00% win
Survived A Laser! · progression34 · 0.00% win
Bribery · other2 · 0.00% win

How many players have ever earned each badge — a proxy for how far players get before they stop. Steep drop-offs mark where a game loses people. Win rate is the past-day share of players who earned it; categories are assigned by a language model from each badge’s own name and description.