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PM 6:06 Very Easy Edition: Remake [V1.0.3]

PM 6:06 Very Easy Edition: Remake [V1.0.3]

A Roblox experience owned by adriano36536 Groups.

AdventureENmazehorrorremake

Description (written by the developer; not a statement by this register)

1/1/2025 Update: Sublevel 4 Spawn Fixed PM 6:06 VEE:R = PM 6:06 Easy Edition: Remake V1.0.3 You Can Press F To Unlock Mouse This Is Remake Version Of PM 6:06 Very Easy Edition Original game: https://www.roblox.com/games/16561716319 Kit used: PM 6:06, PM 6:06 - Unforgettable Mazes, PM -6:06, PM 6:06 Easy Edition: Remake, PM 6:06 More Mazes And More (Excluding PM 6:06 Easy Edition, PM 6:06 Very Easy Edition, Build Your Own PM 6:06 - Unforgettable Mazes, Build Your Own PM 6:06 - Unforgettable Mazes 2, PM 6:06:06.606 and PM 6:06 The Multiverse) Founded/Released/V1.0.0: Jan 1, 2025 Musics: Undertale - CORE (Sublevel 1 - 6) Geomerty Dash - Hexagon Force (Sublevel 10)

Last updated by the developer 27 Jul 2026, 02:13 UTC.

0
playing (measured 11 Aug 2026, 10:49 UTC)
1,213
lifetime visits
63%
liked (5 👍 / 3 👎)
2
favourites (1.6 per 1k visits)
1 January 2025
created (per Roblox)

Play on Roblox →

Live players over time

Growth

Growth history is still building. We hold one measurement for this entry. A trend needs at least two, taken days apart — so this will fill in on its own rather than being estimated. We do not publish numbers we have not measured.

Measurement log — every players count we have recorded
Measured (UTC)PlayersChange
11 Aug 2026, 10:490first reading

Concurrent players at each of our measurements (insert-on-change).

Badge funnel

Welcome · welcome352 · 0.00% win
Sublevel 1 · progression222 · 0.00% win
Sublevel 2 · progression201 · 0.00% win
Sublevel 3 · progression194 · 0.00% win
Sublevel 4 · progression113 · 0.00% win
Sublevel 5 · progression112 · 0.00% win
Sublevel 6 · progression103 · 0.00% win
Sublevel 7 · progression89 · 0.00% win
Sublevel 8 · progression82 · 0.00% win
Sublevel 9 · progression63 · 0.00% win
Sublevel 10 · progression48 · 0.00% win
Meet The Owner · other3 · 0.00% win

How many players have ever earned each badge — a proxy for how far players get before they stop. Steep drop-offs mark where a game loses people. Win rate is the past-day share of players who earned it; categories are assigned by a language model from each badge’s own name and description.