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Fort Yalu - Japanese Army Headquarters

Fort Yalu - Japanese Army Headquarters

A Roblox experience owned by Restorationist Japan.

RoleplayENmilitaryroleplayhistorical

Description (written by the developer; not a statement by this register)

Join the Japanese Army here: https://www.roblox.com/communities/9258801/Imperial-Defense-Force-of-Japan#!/about Guidelines/Rules: •No hate speech or racism. •Do not enter the opposing team's spawn area. •No exploiting or hacking. Notes: •Our server will often be locked while we are hosting events. You will be warned if this is the case . •We accept raids and attacks from any army and any player . •The game will be continuously updated to add in planned additions. Credits: •UlyanovImperium for building the map, scripting, and updates. •Many others for various assets.

Last updated by the developer 2 Aug 2026, 01:02 UTC.

0
playing (measured 11 Aug 2026, 12:33 UTC)
14,400
lifetime visits
69%
liked (70 👍 / 32 👎)
44
favourites (3.1 per 1k visits)
1 January 2025
created (per Roblox)

Play on Roblox →

Live players over time

Growth

Growth history is still building. We hold one measurement for this entry. A trend needs at least two, taken days apart — so this will fill in on its own rather than being estimated. We do not publish numbers we have not measured.

Measurement log — every players count we have recorded
Measured (UTC)PlayersChange
11 Aug 2026, 12:330first reading

Concurrent players at each of our measurements (insert-on-change).

Monetization — game passes

10000 Yen
10,000 R$
5000 Yen
5,000 R$
1000 Yen
1,000 R$
500 Yen
500 R$
100 Yen
100 R$
2 Yen
2 R$

Game passes for sale and their prices, measured from the Roblox passes API. Developer products bought inside the game aren’t publicly listable.

Badge funnel

Welcome to Fort Yalu! · welcome1,464 · 100.0% win
You Captured the Flag! · progression164 · 0.00% win
100 Kills · progression8 · 0.00% win
Marksman Award · other6 · 0.00% win

How many players have ever earned each badge — a proxy for how far players get before they stop. Steep drop-offs mark where a game loses people. Win rate is the past-day share of players who earned it; categories are assigned by a language model from each badge’s own name and description.

Like ratio over time

Growth

6916 August 2026 — 69 % liked26 August 2026 — 69 % liked16 August 202626 August 2026
2 measurements spanning 10 days. Dots are measurements; the straight line between them is drawn to join them, not to claim we know the path taken in between — snapshots are recorded only when a count changes, so gaps mean “no change observed”, never “interpolated”. The vertical axis spans 68–70 and does not start at zero.
Measurement log — every % liked count we have recorded
Measured (UTC)% likedChange
26 Aug 2026, 18:3369no change
16 Aug 2026, 18:3369first reading

Percentage of votes that are likes, at each of our measurements. A falling line is a game losing its crowd’s goodwill.