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[FROST BOSS!] ❄️ TDS: Archived ❄️

[FROST BOSS!] ❄️ TDS: Archived ❄️

A Roblox experience owned by Studio Lucent.

Tower defenseENTower DefenseZombie SurvivalStrategy

Description (written by the developer; not a statement by this register)

Fight zombies, level up, earn coins, buy new towers, and unlock them! 👥💵 Join the Studio Lucent group for +$100 starting cash! 🛠️ v1.10.0 Update Log 🛠️ - Subzero [MAP] - Dead Ahead [MAP] - Four Seasons [MAP] - Fungi Forest [MAP] - Parrot Party [TAUNT] - Garry's Dance [TAUNT] - Frost Hero [ENEMY] - Deep Freeze [ENEMY] - Frozen [ENEMY] - 24 Karat [ENEMY] - Rusted [ENEMY] - "3S8KZMC" [CODE] - Final wave music added - Versus mode team chat added - Hard mode now goes up to Wave 60 - Insane mode now goes up to Wave 68 - Animation changes for various enemies - Soldier unlock cost increased from $100 to $250 - Paintballer upgrades are now cheaper 🔗 Tags: Tower Defense, Tower, Strategy, Survival, Defense

Last updated by the developer 15 Feb 2026, 15:10 UTC.

0
playing (measured 12 Aug 2026, 01:49 UTC)
11,098
lifetime visits
95%
liked (83 👍 / 4 👎)
68
favourites (6.1 per 1k visits)
1 January 2025
created (per Roblox)

Play on Roblox →

Live players over time

Growth

Growth history is still building. We hold one measurement for this entry. A trend needs at least two, taken days apart — so this will fill in on its own rather than being estimated. We do not publish numbers we have not measured.

Measurement log — every players count we have recorded
Measured (UTC)PlayersChange
12 Aug 2026, 01:490first reading

Concurrent players at each of our measurements (insert-on-change).

Badge funnel

Level 10 · progression140 · 0.00% win
Level 20 · progression82 · 0.00% win
Western Action · progression77 · 0.00% win
Sword Fights On The Heights · progression69 · 0.00% win
Area 51 · progression67 · 0.00% win
Level 30 · progression55 · 0.00% win
Level 50 · progression19 · 0.00% win
Level 75 · progression8 · 0.00% win
Level 100 · progression2 · 0.00% win

How many players have ever earned each badge — a proxy for how far players get before they stop. Steep drop-offs mark where a game loses people. Win rate is the past-day share of players who earned it; categories are assigned by a language model from each badge’s own name and description.