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[REWORKING] Dive 🤿

[REWORKING] Dive 🤿

A Roblox experience owned by Dive!.

SimulatorENunderwater explorationmining mechanicalpha stage

Description (written by the developer; not a statement by this register)

🤿 Welcome to Dive 🤿 Version: Currently in Alpha Stage (Data could be reset but transactions will transfer) Use your trowel underwater in the same to find rare equipment and riches. Upgrade your gear and equipment and explore the vastness of the ocean. Diving with friends makes it even more fun! [How To Dig] ○ Dive underwater until you've reach sand or the bottom and Click [LMB] using trowel ○ Tap/Click [LMB] to when the small line is on top of the larger bar. Keep the line inside the bar as much as possible until the progress bar fills up. ○ When the progress bar is full you'll get your reward! Remember to join the group for codes, to send feedback or report bugs! ⭐ Thanks To All Testers! Inspired by: Dig it and Scuba Diving at Quill Lake.

Last updated by the developer 23 Feb 2025, 23:28 UTC.

0
playing (measured 12 Aug 2026, 10:36 UTC)
7,661
lifetime visits
84%
liked (51 👍 / 10 👎)
38
favourites (5.0 per 1k visits)
1 January 2025
created (per Roblox)

Play on Roblox →

Live players over time

Growth

Growth history is still building. We hold one measurement for this entry. A trend needs at least two, taken days apart — so this will fill in on its own rather than being estimated. We do not publish numbers we have not measured.

Measurement log — every players count we have recorded
Measured (UTC)PlayersChange
12 Aug 2026, 10:360first reading

Concurrent players at each of our measurements (insert-on-change).

Monetization — game passes

Infinite Backpack
299 R$
Good Trowel
199 R$
Sell Anywhere
129 R$
2x Exp
119 R$
Super Magic Fountain
99 R$

Game passes for sale and their prices, measured from the Roblox passes API. Developer products bought inside the game aren’t publicly listable.

Badge funnel

Early Tester · other5,545 · 0.00% win
Newbie Diver! · welcome5,544 · 0.00% win

How many players have ever earned each badge — a proxy for how far players get before they stop. Steep drop-offs mark where a game loses people. Win rate is the past-day share of players who earned it; categories are assigned by a language model from each badge’s own name and description.