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[TESTING] College Track & Field

[TESTING] College Track & Field

A Roblox experience owned by Vanguard Prot.

SportsENsports simulationcollegiate athleticstrack and field

[TESTING] College Track & Field is a sports experience created on 2025-01-02. It has 189 concurrent players, 12,081,294 lifetime visits, a 91% like percentage, and 97,100 favorites.

Description (written by the developer; not a statement by this register)

⚡ College Track & Field (Roblox) — 2026 Season An advanced collegiate athletics simulation where players train, compete, and progress through the ranks. Developers: roninnvenom , FullCourtPressinn , RBA 📋 Official Meet Event Order 100 Meter Dash LongJump 110 Hurdles 60 Meter Dash 200 Meter Dash 300 Meter Dash 300 Hurdles 400 Meter Dash 400 Hurdles 600 Meter Dash 800 Meter Dash 4x100m Relay (Coming Soon) 4x200m Relay (Coming Soon) 4x400m Relay (Coming Soon) 4x800m Relay (Coming Soon) HighJump (Coming Soon) ShotPut (Coming Soon)

Last updated by the developer 4 Jun 2026, 23:39 UTC.

70
playing (measured 23 Aug 2026, 04:50 UTC)
12,260,422
lifetime visits
91%
liked (15,576 👍 / 1,589 👎)
100,263
favourites (8.2 per 1k visits)
2 January 2025
created (per Roblox)

Play on Roblox →

Live players over time

Growth

70257163.510 August 2026 — 210 players21 August 2026 — 202 players21 August 2026 — 220 players21 August 2026 — 180 players21 August 2026 — 202 players22 August 2026 — 247 players22 August 2026 — 227 players22 August 2026 — 244 players22 August 2026 — 250 players22 August 2026 — 210 players22 August 2026 — 173 players22 August 2026 — 154 players22 August 2026 — 143 players22 August 2026 — 133 players22 August 2026 — 138 players22 August 2026 — 148 players22 August 2026 — 143 players22 August 2026 — 172 players22 August 2026 — 191 players22 August 2026 — 204 players22 August 2026 — 249 players22 August 2026 — 214 players22 August 2026 — 223 players22 August 2026 — 221 players22 August 2026 — 257 players22 August 2026 — 209 players22 August 2026 — 232 players22 August 2026 — 206 players22 August 2026 — 246 players23 August 2026 — 242 players23 August 2026 — 248 players23 August 2026 — 166 players23 August 2026 — 107 players23 August 2026 — 70 players10 August 202623 August 2026
34 measurements spanning 12 days, net -140. Dots are measurements; the straight line between them is drawn to join them, not to claim we know the path taken in between — snapshots are recorded only when a count changes, so gaps mean “no change observed”, never “interpolated”. The vertical axis spans 42–285 and does not start at zero.
Measurement log — every players count we have recorded, most recent 20 of 34
Measured (UTC)PlayersChange
23 Aug 2026, 04:5070-37
23 Aug 2026, 03:50107-59
23 Aug 2026, 02:50166-82
23 Aug 2026, 01:50248+6
23 Aug 2026, 00:50242-4
22 Aug 2026, 23:50246+40
22 Aug 2026, 22:50206-26
22 Aug 2026, 21:50232+23
22 Aug 2026, 20:50209-48
22 Aug 2026, 19:50257+36
22 Aug 2026, 18:50221-2
22 Aug 2026, 17:50223+9
22 Aug 2026, 16:50214-35
22 Aug 2026, 15:50249+45
22 Aug 2026, 14:50204+13
22 Aug 2026, 13:50191+19
22 Aug 2026, 12:50172+29
22 Aug 2026, 11:50143-5
22 Aug 2026, 10:50148+10
22 Aug 2026, 09:50138first reading

Concurrent players at each of our measurements (insert-on-change).

Monetization — game passes

VIP
799 R$
X2 Coins
499 R$
X2 XP
299 R$

Game passes for sale and their prices, measured from the Roblox passes API. Developer products bought inside the game aren’t publicly listable.

Badge funnel

C · other3,772 · 0.00% win
K · other3,772 · 0.00% win
A · other3,771 · 0.00% win
R · other3,770 · 0.00% win
T · other3,767 · 0.00% win

How many players have ever earned each badge — a proxy for how far players get before they stop. Steep drop-offs mark where a game loses people. Win rate is the past-day share of players who earned it; categories are assigned by a language model from each badge’s own name and description.

Roblox recommends these alongside it

Roblox’s own “games like this” rail, as we recorded it on 22 August 2026. The order is Roblox’s, not ours. Which games it points at most →

Like ratio over time

Growth

9113 August 2026 — 91 % liked21 August 2026 — 91 % liked21 August 2026 — 91 % liked21 August 2026 — 91 % liked21 August 2026 — 91 % liked22 August 2026 — 91 % liked22 August 2026 — 91 % liked22 August 2026 — 91 % liked22 August 2026 — 91 % liked22 August 2026 — 91 % liked22 August 2026 — 91 % liked22 August 2026 — 91 % liked22 August 2026 — 91 % liked22 August 2026 — 91 % liked22 August 2026 — 91 % liked22 August 2026 — 91 % liked22 August 2026 — 91 % liked22 August 2026 — 91 % liked22 August 2026 — 91 % liked22 August 2026 — 91 % liked22 August 2026 — 91 % liked22 August 2026 — 91 % liked22 August 2026 — 91 % liked22 August 2026 — 91 % liked22 August 2026 — 91 % liked22 August 2026 — 91 % liked22 August 2026 — 91 % liked22 August 2026 — 91 % liked22 August 2026 — 91 % liked23 August 2026 — 91 % liked23 August 2026 — 91 % liked23 August 2026 — 91 % liked23 August 2026 — 91 % liked23 August 2026 — 91 % liked23 August 2026 — 91 % liked13 August 202623 August 2026
35 measurements spanning 10 days. Dots are measurements; the straight line between them is drawn to join them, not to claim we know the path taken in between — snapshots are recorded only when a count changes, so gaps mean “no change observed”, never “interpolated”. The vertical axis spans 90–92 and does not start at zero.
Measurement log — every % liked count we have recorded, most recent 20 of 35
Measured (UTC)% likedChange
23 Aug 2026, 19:0691no change
23 Aug 2026, 04:5091no change
23 Aug 2026, 03:5091no change
23 Aug 2026, 02:5091no change
23 Aug 2026, 01:5091no change
23 Aug 2026, 00:5091no change
22 Aug 2026, 23:5091no change
22 Aug 2026, 22:5091no change
22 Aug 2026, 21:5091no change
22 Aug 2026, 20:5091no change
22 Aug 2026, 19:5091no change
22 Aug 2026, 18:5091no change
22 Aug 2026, 17:5091no change
22 Aug 2026, 16:5091no change
22 Aug 2026, 15:5091no change
22 Aug 2026, 14:5091no change
22 Aug 2026, 13:5091no change
22 Aug 2026, 12:5091no change
22 Aug 2026, 11:5091no change
22 Aug 2026, 10:5091first reading

Percentage of votes that are likes, at each of our measurements. A falling line is a game losing its crowd’s goodwill.