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[SCHOOL] Silly SEKAI  🌈

[SCHOOL] Silly SEKAI 🌈

A Roblox experience owned by silly sekai community.

RoleplayENVocaloidRoleplayHangout

Description (written by the developer; not a statement by this register)

Project sekai/Vocaloid hangout/roleplay chill with friends and roleplay. 🏫 - update 2.1 : Silly School ! - new map -code system - 2 new quests - 2 new gamepasses - new trading system! emotes : /e mesmerizer /e shingure /e shinanako /e meow

Last updated by the developer 7 Jul 2026, 15:13 UTC.

0
playing (measured 28 Aug 2026, 19:52 UTC)
2,474
lifetime visits
98%
liked (56 👍 / 1 👎)
149
favourites (60.2 per 1k visits)
2 January 2025
created (per Roblox)

Play on Roblox →

Live players over time

Growth

Growth history is still building. We hold one measurement for this entry. A trend needs at least two, taken days apart — so this will fill in on its own rather than being estimated. We do not publish numbers we have not measured.

Measurement log — every players count we have recorded
Measured (UTC)PlayersChange
28 Aug 2026, 19:520first reading

Concurrent players at each of our measurements (insert-on-change).

Monetization — game passes

boombox !
150 R$
custom sign !
50 R$

Game passes for sale and their prices, measured from the Roblox passes API. Developer products bought inside the game aren’t publicly listable.

Badge funnel

Welcome To Sekai! · welcome1,948 · 0.00% win
welcome to silly school! · welcome739 · 0.00% win
Thank You For Playing BETA! · welcome53 · 0.00% win
you found mizuki! · collection31 · 0.00% win
happy birthday shiho 2025 · other29 · 0.00% win
you completed rui's quest! · progression22 · 0.00% win
you met teto! · welcome12 · 0.00% win
You Completed Miku's Quest! · progression9 · 0.00% win
you found a ena plush! · collection0 · 0.00% win
you decided to help ena! · other0 · 0.00% win
you found a mizuki plush! · collection0 · 0.00% win
you found a book for luka! · collection0 · 0.00% win

How many players have ever earned each badge — a proxy for how far players get before they stop. Steep drop-offs mark where a game loses people. Win rate is the past-day share of players who earned it; categories are assigned by a language model from each badge’s own name and description.