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Snowball Mayhem Alpha

Snowball Mayhem Alpha

A Roblox experience owned by Aimblocks.

Fighting & PvPENpvpsnowballalpha

Description (written by the developer; not a statement by this register)

Get ready to dive into the chaotic world of Snowball Mayhem, a fast-paced PvP battler where snowball fights are taken to the next level. Collect and equip snowballs of varying rarities—each with unique styles, effects, and flex value. Earn your way to the top by mastering your aim, timing, and tactics. This game is currently in Alpha, which means you're playing an early, in-progress version of what's to come. We're actively building out features, refining gameplay, and polishing the overall experience based on your feedback. 🧊 What to Expect During Alpha: Frequent updates, balance changes, and new content Complete data wipes between major test phases (progress, stats, unlocks, etc.) Temporary bugs, glitches, or unfinished features 🌐 To ensure smooth gameplay, please make sure you're playing on a server with the lowest possible ping. High ping may cause delays in throw registration 🎮 Created by @Aimblocks

Last updated by the developer 15 Feb 2026, 19:31 UTC.

0
playing (measured 13 Aug 2026, 11:21 UTC)
654
lifetime visits
89%
liked (16 👍 / 2 👎)
8
favourites (12.2 per 1k visits)
2 January 2025
created (per Roblox)

Play on Roblox →

Live players over time

Growth

Growth history is still building. We hold one measurement for this entry. A trend needs at least two, taken days apart — so this will fill in on its own rather than being estimated. We do not publish numbers we have not measured.

Measurement log — every players count we have recorded
Measured (UTC)PlayersChange
13 Aug 2026, 11:210first reading

Concurrent players at each of our measurements (insert-on-change).

Monetization — game passes

own everything
1,999 R$
buy all statues
999 R$
buy all skins
799 R$
custom cursor
10 R$

Game passes for sale and their prices, measured from the Roblox passes API. Developer products bought inside the game aren’t publicly listable.

Badge funnel

tester · other132 · 0.00% win
secret room.jpg · secret19 · 0.00% win
burd.jpg · other6 · 0.00% win
backroms · secret5 · 0.00% win

How many players have ever earned each badge — a proxy for how far players get before they stop. Steep drop-offs mark where a game loses people. Win rate is the past-day share of players who earned it; categories are assigned by a language model from each badge’s own name and description.