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πŸ’˜ Cupid [2 Player Obby]

πŸ’˜ Cupid [2 Player Obby]

A Roblox experience owned by 2 Time.

ObbyEN2-player co-opValentine's Day themeTeamwork mechanic

πŸ’˜ Cupid [2 Player Obby] is an obby experience created on 2025-01-02. It has recorded 620,751 lifetime visits and 66,188 favorites. The game holds a 58% like percentage. Currently, zero users are playing. The description highlights two-player teamwork mechanics and Valentine's Day themes.

Description (written by the developer; not a statement by this register)

Become CUPID and make people fall in love 😍 Beat this 2 Player Obby with you and your friend DID YOU KNOW? Only the top 10% can make it to the end πŸ€” πŸ’˜ With the power of teamwork you can do it, it's not like one of those carry the egg games... ✨ Valentine's day is coming up soon... Tags: cupid 2 player obby two player friend teamwork pull a friend carry a friend valentine obby valentines

Last updated by the developer 15 Jun 2026, 12:23 UTC.

0
playing (measured 10 Aug 2026, 15:19 UTC)
620,751
lifetime visits
58%
liked (396 πŸ‘ / 287 πŸ‘Ž)
66,147
favourites (106.6 per 1k visits)
2 January 2025
created (per Roblox)

Play on Roblox β†’

Live players over time

Growth

Growth history is still building. We hold one measurement for this entry. A trend needs at least two, taken days apart β€” so this will fill in on its own rather than being estimated. We do not publish numbers we have not measured.

Measurement log β€” every players count we have recorded
Measured (UTC)PlayersChange
10 Aug 2026, 15:190first reading

Concurrent players at each of our measurements (insert-on-change).

Monetization β€” game passes

🍩 Donut Stroller
400 R$
Slap Tool
400 R$
πŸͺ½ Angel Stroller
350 R$
πŸ¦‹ Butterfly Stroller
300 R$
🍫 Chocolate Stroller
260 R$
πŸ’› Golden Stroller
160 R$
🦩 Flamingo Stroller
120 R$

Game passes for sale and their prices, measured from the Roblox passes API. Developer products bought inside the game aren’t publicly listable.

Badge funnel

Welcome! Β· welcome453,454 Β· 0.00% win
Cupid's Rosy Realm Β· other3,800 Β· 0.00% win

How many players have ever earned each badge β€” a proxy for how far players get before they stop. Steep drop-offs mark where a game loses people. Win rate is the past-day share of players who earned it; categories are assigned by a language model from each badge’s own name and description.

Like ratio over time

Growth

5814 August 2026 β€” 58 % liked23 October 2026 β€” 58 % liked14 August 202623 October 2026
2 measurements spanning 70 days. Dots are measurements; the straight line between them is drawn to join them, not to claim we know the path taken in between β€” snapshots are recorded only when a count changes, so gaps mean β€œno change observed”, never β€œinterpolated”. The vertical axis spans 57–59 and does not start at zero.
Measurement log β€” every % liked count we have recorded
Measured (UTC)% likedChange
23 Oct 2026, 22:4758no change
14 Aug 2026, 19:2058first reading

Percentage of votes that are likes, at each of our measurements. A falling line is a game losing its crowd’s goodwill.