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[UPD] QUIVER

[UPD] QUIVER

A Roblox experience owned by C-Stun Studios.

AdventureENrogueliketower-climbingarchery

[UPD] QUIVER is an adventure experience created on 2025-01-02. It currently has 3 players online. The game has accumulated 2,431,116 lifetime visits and 20,203 favorites. User engagement shows a 95% like percentage. The title supports PC, mobile, and console platforms.

Description (written by the developer; not a statement by this register)

🎯 WELCOME TO QUIVER! Fight through fast-paced dungeon runs to reach the top of the tower. Play solo or team up with up to 4 players. Choose unique bows and accessories, stack powerful upgrades, and create wild builds every run! PC, mobile, and console support. Quiver is in Alpha. Expect frequent updates, balance changes, and new tower content. Inspired by Hades and Archero.

Last updated by the developer 23 Jul 2026, 19:08 UTC.

3
playing (measured 10 Aug 2026, 16:18 UTC)
2,431,116
lifetime visits
95%
liked (22,787 👍 / 1,279 👎)
20,276
favourites (8.3 per 1k visits)
2 January 2025
created (per Roblox)

Play on Roblox →

Live players over time

Growth

Growth history is still building. We hold one measurement for this entry. A trend needs at least two, taken days apart — so this will fill in on its own rather than being estimated. We do not publish numbers we have not measured.

Measurement log — every players count we have recorded
Measured (UTC)PlayersChange
10 Aug 2026, 16:187first reading

Concurrent players at each of our measurements (insert-on-change).

Monetization — game passes

Skill Tree Second Slot
200 R$
Founding Archer Pass [ALPHA-ONLY OFFER]
199 R$

Game passes for sale and their prices, measured from the Roblox passes API. Developer products bought inside the game aren’t publicly listable.

Badge funnel

The Legend Begins · welcome288,023 · 81.2% win
The End? · progression10,747 · 2.6% win
Dev Hunter · other2,038 · 0.00% win

How many players have ever earned each badge — a proxy for how far players get before they stop. Steep drop-offs mark where a game loses people. Win rate is the past-day share of players who earned it; categories are assigned by a language model from each badge’s own name and description.

Roblox recommends these alongside it

Roblox’s own “games like this” rail, as we recorded it on 22 August 2026. The order is Roblox’s, not ours. Which games it points at most →

Like ratio over time

Growth

9514 August 2026 — 95 % liked24 August 2026 — 95 % liked14 August 202624 August 2026
2 measurements spanning 10 days. Dots are measurements; the straight line between them is drawn to join them, not to claim we know the path taken in between — snapshots are recorded only when a count changes, so gaps mean “no change observed”, never “interpolated”. The vertical axis spans 94–96 and does not start at zero.
Measurement log — every % liked count we have recorded
Measured (UTC)% likedChange
24 Aug 2026, 07:4795no change
14 Aug 2026, 07:4695first reading

Percentage of votes that are likes, at each of our measurements. A falling line is a game losing its crowd’s goodwill.