Open World Car Drive
A Roblox experience owned by SAS HUBB.
RacingENopen worldvehicle simulationmultiplayer
Description (written by the developer; not a statement by this register)
An open-world car driving game where players can freely explore a massive, dynamic environment. The game features a vibrant cityscape, vast countryside, and challenging mountain roads, all fully accessible without loading screens. Players can choose from a diverse selection of vehicles, including sports cars, muscle cars, trucks, and motorcycles, each with unique handling and customization options. Realistic weather systems, day-night cycles, and interactive traffic add immersion to every drive. The game offers multiple modes, including casual cruising, race challenges, and off-road adventures. Online multiplayer allows players to team up or compete in a shared world, while a deep single-player mode features missions, achievements, and a rich storyline. From drifting through hairpin turns to jumping rampaged bridges, every action contributes to a sense of freedom and fun. Explore, compete, or simply relax in a world built for driving enthusiasts. Updates coming soon!
Last updated by the developer 10 Mar 2025, 07:40 UTC.
Live players over time
Growth
Growth history is still building. We hold one measurement for this entry. A trend needs at least two, taken days apart — so this will fill in on its own rather than being estimated. We do not publish numbers we have not measured.
| Measured (UTC) | Players | Change |
|---|---|---|
| 19 Aug 2026, 23:06 | 0 | first reading |
Concurrent players at each of our measurements (insert-on-change).
Monetization — game passes
Game passes for sale and their prices, measured from the Roblox passes API. Developer products bought inside the game aren’t publicly listable.
Badge funnel
How many players have ever earned each badge — a proxy for how far players get before they stop. Steep drop-offs mark where a game loses people. Win rate is the past-day share of players who earned it; categories are assigned by a language model from each badge’s own name and description.