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🐾 Kittenville [ALPHA]

🐾 Kittenville [ALPHA]

A Roblox experience owned by Kittenville Corporation.

SimulatorENpet simulationcollectiontrading

Kittenville [ALPHA] is a simulator experience created on 2025-01-02. It has 5,804,443 lifetime visits and 27,984 favorites. Currently, 219 users are playing. The game holds a 93% like percentage. Players engage in cat collection, trading, and egg purchasing mechanics within this alpha release.

Description (written by the developer; not a statement by this register)

Welcome to Kittenville! 🐾 Ever wanted to become a cat? Now is your chance! Buy eggs, equip your favorite kitten, take care of it and earn paws to unlock even more fluffy cuties. Trade with friends and collect them all! How to play: • Take care of your kitty! 🐈 • Go fishing! 🎣 • Collect rare finds! 🐚 • Break objects! 🪙 • Buy eggs! 🥚 • Get legendary cats! ✨ • Trade with others! 🤝 📢 Join our community server for updates and exclusive codes! ⚠️ Hurry up: Every cat becomes exclusive with time. ⚠️ We do not use AI in the development of our game. Every model, artwork, and piece of code is created entirely by real people.

Last updated by the developer 21 Aug 2026, 16:25 UTC.

99
playing (measured 25 Aug 2026, 05:50 UTC)
5,960,966
lifetime visits
93%
liked (16,532 👍 / 1,206 👎)
30,718
favourites (5.2 per 1k visits)
2 January 2025
created (per Roblox)

Play on Roblox →

Live players over time

Growth

9939924910 August 202625 August 2026
83 measurements spanning 15 days, net -300. Dots are measurements; the straight line between them is drawn to join them, not to claim we know the path taken in between — snapshots are recorded only when a count changes, so gaps mean “no change observed”, never “interpolated”. The vertical axis spans 54–444 and does not start at zero.
Measurement log — every players count we have recorded, most recent 20 of 83
Measured (UTC)PlayersChange
25 Aug 2026, 05:5099-26
25 Aug 2026, 04:50125no change
25 Aug 2026, 03:50125-6
25 Aug 2026, 02:50131-41
25 Aug 2026, 01:50172-5
25 Aug 2026, 00:50177-1
24 Aug 2026, 23:50178-29
24 Aug 2026, 22:50207+21
24 Aug 2026, 21:50186-5
24 Aug 2026, 20:50191+15
24 Aug 2026, 19:50176-2
24 Aug 2026, 18:50178-12
24 Aug 2026, 17:50190+3
24 Aug 2026, 16:50187+17
24 Aug 2026, 15:50170-10
24 Aug 2026, 14:50180-6
24 Aug 2026, 13:50186+23
24 Aug 2026, 12:50163+17
24 Aug 2026, 11:50146-31
24 Aug 2026, 10:50177first reading

Concurrent players at each of our measurements (insert-on-change).

Monetization — game passes

Pay2Paw Rod 🌃 x3 Lucky 🍀
599 R$
VIP!✨
399 R$
🍀 Lucky Blocks+ 🪎
249 R$
Starter Pack! ✨
75 R$

Game passes for sale and their prices, measured from the Roblox passes API. Developer products bought inside the game aren’t publicly listable.

Roblox recommends these alongside it

Roblox’s own “games like this” rail, as we recorded it on 22 August 2026. The order is Roblox’s, not ours. Which games it points at most →

Like ratio over time

Growth

9314 August 20263 September 2026
84 measurements spanning 20 days. Dots are measurements; the straight line between them is drawn to join them, not to claim we know the path taken in between — snapshots are recorded only when a count changes, so gaps mean “no change observed”, never “interpolated”. The vertical axis spans 92–94 and does not start at zero.
Measurement log — every % liked count we have recorded, most recent 20 of 84
Measured (UTC)% likedChange
3 Sept 2026, 00:3693no change
25 Aug 2026, 05:5093no change
25 Aug 2026, 04:5093no change
25 Aug 2026, 03:5093no change
25 Aug 2026, 02:5093no change
25 Aug 2026, 01:5093no change
25 Aug 2026, 00:5093no change
24 Aug 2026, 23:5093no change
24 Aug 2026, 22:5093no change
24 Aug 2026, 21:5093no change
24 Aug 2026, 20:5093no change
24 Aug 2026, 19:5093no change
24 Aug 2026, 18:5093no change
24 Aug 2026, 17:5093no change
24 Aug 2026, 16:5093no change
24 Aug 2026, 15:5093no change
24 Aug 2026, 14:5093no change
24 Aug 2026, 13:5093no change
24 Aug 2026, 12:5093no change
24 Aug 2026, 11:5093first reading

Percentage of votes that are likes, at each of our measurements. A falling line is a game losing its crowd’s goodwill.