[SEASON 3] Squid Game War
A Roblox experience owned by Waytuku.
ShooterENSquid Game IPTeam BattleShooter
[SEASON 3] Squid Game War is a shooter experience created on 2025-01-02. It has accumulated 2,313,004 lifetime visits and 314,918 favorites. The game holds a 92% like percentage. Currently, zero users are playing. The description indicates gameplay involves team-based shooting fights between Squid Game players and Red Suit guards, with mechanics for earning win points and EXP.
Description (written by the developer; not a statement by this register)
SEASON 3! A mass rumble shooting fight between Squid Game players VS The Red Suit guards! Who will win? 👤 Fight with NPCs if you are alone in the server! ❓How to play❓ ✅ You will be assigned into team randomly ✅ Eliminate enemy to get win points ✅ If your team has more points, your team wins ✅ Get EXP points by just playing to rank up ✅ Unlock all weapons! 💸 Premium user will gain +25% Health and +25% Walkspeed ✔️ LIKE the game & Join the group to gain +50% Health and +25% Walkspeed tags: Squid Game, Squid game 2, squid game, Mingle, survive, Pentathlon, Marbles, Red Light, Green Light, Squid Project, Light Game, Fish Game, Hexa Game, Glass Game, Season 2, As the Gods will, Squid Game Season 3
Last updated by the developer 27 Jun 2026, 14:45 UTC.
Live players over time
Growth
Growth history is still building. We hold one measurement for this entry. A trend needs at least two, taken days apart — so this will fill in on its own rather than being estimated. We do not publish numbers we have not measured.
| Measured (UTC) | Players | Change |
|---|---|---|
| 10 Aug 2026, 14:30 | 0 | first reading |
Concurrent players at each of our measurements (insert-on-change).
Monetization — game passes
Game passes for sale and their prices, measured from the Roblox passes API. Developer products bought inside the game aren’t publicly listable.
Badge funnel
How many players have ever earned each badge — a proxy for how far players get before they stop. Steep drop-offs mark where a game loses people. Win rate is the past-day share of players who earned it; categories are assigned by a language model from each badge’s own name and description.