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[Beta-Tester] Crazy Piece

[Beta-Tester] Crazy Piece

A Roblox experience owned by Crazy Group Dev.

Fighting & PvPENanimesword fightingpower progression

Description (written by the developer; not a statement by this register)

Welcome to Crazy Piece!!!🎊🎉🥳 to joined this game. You must be Crazy!! Level Cap:inf Dash:Q Run:Ctrl Special Power:BeawGojo,Gojo,Okarun,Lantern,Stark,Femto!! Sword:YoruV_,YoruV_1,YoruV_Crazy,CId,Katana,Wooden sword,OP_Sword,Messi,Ronaldo,Ohio Sigma sword,Rung Sword,Cid Beta!! Accesory:Maxwell(Will be added more soon!!) Code is in Community! Also tysm for playing this game;) Secret Update

Last updated by the developer 30 Apr 2026, 16:54 UTC.

0
playing (measured 10 Aug 2026, 22:15 UTC)
121,143
lifetime visits
82%
liked (536 👍 / 116 👎)
651
favourites (5.4 per 1k visits)
2 January 2025
created (per Roblox)

Play on Roblox →

Live players over time

Growth

Growth history is still building. We hold one measurement for this entry. A trend needs at least two, taken days apart — so this will fill in on its own rather than being estimated. We do not publish numbers we have not measured.

Measurement log — every players count we have recorded
Measured (UTC)PlayersChange
10 Aug 2026, 22:150first reading

Concurrent players at each of our measurements (insert-on-change).

Monetization — game passes

Test
5,000 R$
thanks
2,001 R$
thx
2,001 R$
thxxx
1,715 R$
thx
1,429 R$
Thx
1,143 R$
Firere
1,001 R$
thxxx
1,001 R$
OkarunV2
199 R$
Strongest
150 R$
Hakari [-25%]
120 R$
G Power
120 R$
BoomBox (Read Des) [50% Down]
39 R$
Isagi
30 R$
SukunaV2
30 R$

Game passes for sale and their prices, measured from the Roblox passes API. Developer products bought inside the game aren’t publicly listable.

Badge funnel

Kitasan Black · other857 · 0.00% win
Tokai Teio · collection401 · 0.00% win
Jungle Pocket · collection0 · 0.00% win
Special Week · other0 · 0.00% win
Narita Top Road · progression0 · 0.00% win

How many players have ever earned each badge — a proxy for how far players get before they stop. Steep drop-offs mark where a game loses people. Win rate is the past-day share of players who earned it; categories are assigned by a language model from each badge’s own name and description.

Like ratio over time

Growth

8215 August 2026 — 82 % liked14 September 2026 — 82 % liked15 August 202614 September 2026
2 measurements spanning 30 days. Dots are measurements; the straight line between them is drawn to join them, not to claim we know the path taken in between — snapshots are recorded only when a count changes, so gaps mean “no change observed”, never “interpolated”. The vertical axis spans 81–83 and does not start at zero.
Measurement log — every % liked count we have recorded
Measured (UTC)% likedChange
14 Sept 2026, 10:5382no change
15 Aug 2026, 09:1882first reading

Percentage of votes that are likes, at each of our measurements. A falling line is a game losing its crowd’s goodwill.