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[UPD]Random Slap Battles 2πŸ‘(BETA)

[UPD]Random Slap Battles 2πŸ‘(BETA)

A Roblox experience owned by Randon slap battles.

MinigamesENslappinggloveschaos

Description (written by the developer; not a statement by this register)

A game about slapping people into oblivion using different gloves with unique abilities. This game is very chaotic, so don't be surprised if you spot someone complaining about some hand that I'm pretty sure originated from hell itself. You earn slaps when slapping people, which are used to unlock new gloves. Gloves have abilities, some are passive, others are activated by pressing "E" (mobile players have a button). Shift lock is recommended. ANY FORM OF EXPLOITING WILL RESULT IN A PERMANENT BAN - don't risk it 😑😑😑😑😑😑

Last updated by the developer 7 May 2025, 19:09 UTC.

0
playing (measured 11 Aug 2026, 09:52 UTC)
1,608
lifetime visits
82%
liked (9 πŸ‘ / 2 πŸ‘Ž)
8
favourites (5.0 per 1k visits)
2 January 2025
created (per Roblox)

Play on Roblox β†’

Live players over time

Growth

Growth history is still building. We hold one measurement for this entry. A trend needs at least two, taken days apart β€” so this will fill in on its own rather than being estimated. We do not publish numbers we have not measured.

Measurement log β€” every players count we have recorded
Measured (UTC)PlayersChange
11 Aug 2026, 09:520first reading

Concurrent players at each of our measurements (insert-on-change).

Monetization β€” game passes

OVERKILL
15 R$
Spectator
5 R$

Game passes for sale and their prices, measured from the Roblox passes API. Developer products bought inside the game aren’t publicly listable.

Badge funnel

Welcome! Β· welcome212 Β· 0.00% win
You Meet Owner! Β· social88 Β· 0.00% win
Harbinger of death Β· other13 Β· 0.00% win
The "Reverse" Incident Β· other10 Β· 0.00% win
Error Glove Β· secret9 Β· 0.00% win
The Golden Slapple Β· collection6 Β· 0.00% win
Memento Mori Β· progression4 Β· 0.00% win
Brick Master Β· progression0 Β· 0.00% win
RNGod Β· other0 Β· 0.00% win

How many players have ever earned each badge β€” a proxy for how far players get before they stop. Steep drop-offs mark where a game loses people. Win rate is the past-day share of players who earned it; categories are assigned by a language model from each badge’s own name and description.