[🦑SEASON 3] Impossible Squid Game 3! Glass Bridge
A Roblox experience owned by Triangle Developments.
ObbyENSquid Game IPParkourGlass Bridge
[🦑SEASON 3] Impossible Squid Game 3! Glass Bridge is an obby experience created on 2025-01-02. The game has accumulated 898,738 lifetime visits and 29,388 favorites. It maintains a 90% like percentage. Currently, zero players are active in the experience.
Description (written by the developer; not a statement by this register)
Welcome to Impossible Squid Game 3! Glass Bridge. Do you have what it takes to reach to the end? 🏆 Show your support for the game by giving it a thumbs up 👍 and adding it to your favorites ⭐. Your appreciation means the world to us! BIG UPDATE AT 4K LIKES! Game Benefits: ⭐ Uniqueness: Our game has a timer in which players need to make it to the end before it resets! We also have special features like Troll GUI! ⭐ LuckyBlock: Wait patiently for 8 minutes to unlock special items that could change the game in your favor. ⭐ Become a VIP to get 100 money every minute, a [VIP] chat tag, and a shorter timer on Lucky Block! ⭐ PREMIUM Benefits: Premium players have a shorter timer on Lucky Block and STACKS with VIP! Tags: Squid Game Season 3, Squid Game, Frontman, Player 456 Squid Game, Player 456, Impossible Glass Bridge, challenge, parkour, jump, money, gold, robux, netflix, 1% win, fun, mingle, squid game, season 2, friends, mingle, jump rope squid game, player 222 squid game
Last updated by the developer 30 Aug 2025, 08:41 UTC.
Live players over time
Growth
Growth history is still building. We hold one measurement for this entry. A trend needs at least two, taken days apart — so this will fill in on its own rather than being estimated. We do not publish numbers we have not measured.
| Measured (UTC) | Players | Change |
|---|---|---|
| 10 Aug 2026, 20:22 | 0 | first reading |
Concurrent players at each of our measurements (insert-on-change).
Monetization — game passes
Game passes for sale and their prices, measured from the Roblox passes API. Developer products bought inside the game aren’t publicly listable.
Badge funnel
How many players have ever earned each badge — a proxy for how far players get before they stop. Steep drop-offs mark where a game loses people. Win rate is the past-day share of players who earned it; categories are assigned by a language model from each badge’s own name and description.
Like ratio over time
Growth
| Measured (UTC) | % liked | Change |
|---|---|---|
| 24 Aug 2026, 16:31 | 90 | no change |
| 14 Aug 2026, 16:23 | 90 | first reading |
Percentage of votes that are likes, at each of our measurements. A falling line is a game losing its crowd’s goodwill.