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[🦑SEASON 3] Impossible Squid Game 3! Glass Bridge

[🦑SEASON 3] Impossible Squid Game 3! Glass Bridge

A Roblox experience owned by Triangle Developments.

ObbyENSquid Game IPParkourGlass Bridge

[🦑SEASON 3] Impossible Squid Game 3! Glass Bridge is an obby experience created on 2025-01-02. The game has accumulated 898,738 lifetime visits and 29,388 favorites. It maintains a 90% like percentage. Currently, zero players are active in the experience.

Description (written by the developer; not a statement by this register)

Welcome to Impossible Squid Game 3! Glass Bridge. Do you have what it takes to reach to the end? 🏆 Show your support for the game by giving it a thumbs up 👍 and adding it to your favorites ⭐. Your appreciation means the world to us! BIG UPDATE AT 4K LIKES! Game Benefits: ⭐ Uniqueness: Our game has a timer in which players need to make it to the end before it resets! We also have special features like Troll GUI! ⭐ LuckyBlock: Wait patiently for 8 minutes to unlock special items that could change the game in your favor. ⭐ Become a VIP to get 100 money every minute, a [VIP] chat tag, and a shorter timer on Lucky Block! ⭐ PREMIUM Benefits: Premium players have a shorter timer on Lucky Block and STACKS with VIP! Tags: Squid Game Season 3, Squid Game, Frontman, Player 456 Squid Game, Player 456, Impossible Glass Bridge, challenge, parkour, jump, money, gold, robux, netflix, 1% win, fun, mingle, squid game, season 2, friends, mingle, jump rope squid game, player 222 squid game

Last updated by the developer 30 Aug 2025, 08:41 UTC.

0
playing (measured 10 Aug 2026, 20:22 UTC)
898,738
lifetime visits
90%
liked (1,988 👍 / 222 👎)
29,386
favourites (32.7 per 1k visits)
2 January 2025
created (per Roblox)

Play on Roblox →

Live players over time

Growth

Growth history is still building. We hold one measurement for this entry. A trend needs at least two, taken days apart — so this will fill in on its own rather than being estimated. We do not publish numbers we have not measured.

Measurement log — every players count we have recorded
Measured (UTC)PlayersChange
10 Aug 2026, 20:220first reading

Concurrent players at each of our measurements (insert-on-change).

Monetization — game passes

Hyper Laser Gun [PERMANENT!]
499 R$
Flying Rainbow Carpet [PERMANENT!]
399 R$
Grapple Hook [PERMANENT!]
349 R$
Fusion Coil [PERMANENT!]
299 R$
VIP [PERMANENT!]
249 R$
Speed Coil [PERMANENT!]
199 R$
OP Push [PERMANENT!]
199 R$
Gravity Coil [PERMANENT!]
199 R$
x4 Crates Luck [PERMANENT!]
199 R$
x2 Wheel Luck [PERMANENT!]
149 R$
x2 Crates Luck [PERMANENT!]
99 R$
The Frontman Morph [PERMANENT!]
99 R$
Faster Spins [PERMANENT!]
49 R$

Game passes for sale and their prices, measured from the Roblox passes API. Developer products bought inside the game aren’t publicly listable.

Badge funnel

1 Win · progression24,936 · 100.0% win
5 Wins · progression15,650 · 0.00% win
10 Wins · progression9,345 · 0.00% win
25 Wins · progression4,693 · 0.00% win
50 Wins · progression3,267 · 0.00% win
100 Wins · progression2,292 · 0.00% win
150 Wins · progression483 · 0.00% win
200 Wins · progression396 · 0.00% win
250 Wins · progression337 · 0.00% win
300 Wins · progression313 · 0.00% win
350 Wins · progression289 · 0.00% win

How many players have ever earned each badge — a proxy for how far players get before they stop. Steep drop-offs mark where a game loses people. Win rate is the past-day share of players who earned it; categories are assigned by a language model from each badge’s own name and description.

Like ratio over time

Growth

9014 August 2026 — 90 % liked24 August 2026 — 90 % liked14 August 202624 August 2026
2 measurements spanning 10 days. Dots are measurements; the straight line between them is drawn to join them, not to claim we know the path taken in between — snapshots are recorded only when a count changes, so gaps mean “no change observed”, never “interpolated”. The vertical axis spans 89–91 and does not start at zero.
Measurement log — every % liked count we have recorded
Measured (UTC)% likedChange
24 Aug 2026, 16:3190no change
14 Aug 2026, 16:2390first reading

Percentage of votes that are likes, at each of our measurements. A falling line is a game losing its crowd’s goodwill.