Roblox RegisterIndependent record of Roblox groups · not affiliated with Roblox Corporation
Button Simulator Crystal

Button Simulator Crystal

A Roblox experience owned by Crystal Crash Games.

SimulatorENincrementalclickeridle

Description (written by the developer; not a statement by this register)

This game has Been Discontinued. there was a small update to change the skybox! Welcome to Button Simulator Crystal 🏝️ | Explore 3 Islands As You Progress 🔘 | Stand on Buttons to Collect Stats to progress! 🖥️ | Bug Fixes will No Longer be Released. Rules 📕 | No Large Avatars to bypass button size 📕 | The use of any Macro is Banned. 📕 | IF YOU CHEAT OR EXPLOIT and are caught you will BE BANNED. Developers 🖥️ | Koficrazed - Lead Developer & Programmer 💻 | Slaya - UI & Map Design

Last updated by the developer 15 Aug 2026, 01:04 UTC.

0
playing (measured 28 Aug 2026, 12:02 UTC)
392
lifetime visits
100%
liked (7 👍 / 0 👎)
5
favourites (12.8 per 1k visits)
2 January 2025
created (per Roblox)

Play on Roblox →

Live players over time

Growth

Growth history is still building. We hold one measurement for this entry. A trend needs at least two, taken days apart — so this will fill in on its own rather than being estimated. We do not publish numbers we have not measured.

Measurement log — every players count we have recorded
Measured (UTC)PlayersChange
28 Aug 2026, 12:020first reading

Concurrent players at each of our measurements (insert-on-change).

Monetization — game passes

VIP
40 R$
2x Walkspeed
25 R$

Game passes for sale and their prices, measured from the Roblox passes API. Developer products bought inside the game aren’t publicly listable.

Badge funnel

Welcome To Button Simulator! · welcome40 · 0.00% win
Beta Tester · other12 · 0.00% win
You met the owner of Crystal Crash Games! · other10 · 0.00% win
World 2 · progression10 · 0.00% win
..? · other8 · 0.00% win
World 3 · progression7 · 0.00% win
You met LordFliggleGlaggle! · social7 · 0.00% win
u found da floppa · secret6 · 0.00% win

How many players have ever earned each badge — a proxy for how far players get before they stop. Steep drop-offs mark where a game loses people. Win rate is the past-day share of players who earned it; categories are assigned by a language model from each badge’s own name and description.