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(1.5 UPDATE) Who Killed Beavis?

(1.5 UPDATE) Who Killed Beavis?

A Roblox experience owned by Nacho Supreme Games.

AdventureENmurder mysteryobbyschool

Description (written by the developer; not a statement by this register)

WHATS NEW: Expanded the school area More badges Texture rehaul New shortcut Added fall damage and hurt sounds for chaos HOLY MOLIO! Somebody stabbed Beavis to death! And even worse, the killer has turned the city into an obby! Can you beat the big obby and figure out who killed Beavis?! played by flamingo Version 1.5

Last updated by the developer 25 Jul 2026, 19:25 UTC.

0
playing (measured 12 Aug 2026, 15:23 UTC)
6,872
lifetime visits
90%
liked (150 👍 / 16 👎)
208
favourites (30.3 per 1k visits)
2 January 2025
created (per Roblox)

Play on Roblox →

Live players over time

Growth

Growth history is still building. We hold one measurement for this entry. A trend needs at least two, taken days apart — so this will fill in on its own rather than being estimated. We do not publish numbers we have not measured.

Measurement log — every players count we have recorded
Measured (UTC)PlayersChange
12 Aug 2026, 15:230first reading

Concurrent players at each of our measurements (insert-on-change).

Badge funnel

You Won! · progression779 · 100.0% win
Miracle Machine · collection567 · 0.00% win
Napoleon Dynamite · collection297 · 100.0% win
Food Fight · other219 · 100.0% win
Zoidberg · collection206 · 0.00% win
Escape from Coach Buzzcut's Wrath · progression138 · 100.0% win
Squidward · collection137 · 0.00% win
Bridge Kids · collection104 · 0.00% win
Beavis Cake · collection103 · 100.0% win
Master Shake · collection100 · 100.0% win
Learning to Read · progression98 · 0.00% win
The House · progression96 · 0.00% win
Meatwad · collection39 · 0.00% win
The Three Trials of Gangsterbob · progression33 · 0.00% win
Bartiuhjius · secret29 · 0.00% win

How many players have ever earned each badge — a proxy for how far players get before they stop. Steep drop-offs mark where a game loses people. Win rate is the past-day share of players who earned it; categories are assigned by a language model from each badge’s own name and description.

Like ratio over time

Growth

9017 August 2026 — 90 % liked27 August 2026 — 90 % liked6 September 2026 — 90 % liked16 September 2026 — 90 % liked26 September 2026 — 90 % liked6 October 2026 — 90 % liked16 October 2026 — 90 % liked26 October 2026 — 90 % liked17 August 202626 October 2026
8 measurements spanning 70 days. Dots are measurements; the straight line between them is drawn to join them, not to claim we know the path taken in between — snapshots are recorded only when a count changes, so gaps mean “no change observed”, never “interpolated”. The vertical axis spans 89–91 and does not start at zero.
Measurement log — every % liked count we have recorded
Measured (UTC)% likedChange
26 Oct 2026, 18:4990no change
16 Oct 2026, 18:4690no change
6 Oct 2026, 18:3890no change
26 Sept 2026, 18:3590no change
16 Sept 2026, 16:5090no change
6 Sept 2026, 16:4890no change
27 Aug 2026, 16:3890no change
17 Aug 2026, 16:3590first reading

Percentage of votes that are likes, at each of our measurements. A falling line is a game losing its crowd’s goodwill.