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🦑 2 Player Squid Game Tycoon

🦑 2 Player Squid Game Tycoon

A Roblox experience owned by 2 Player Tycoons!.

TycoonENSquid GameTycoon2 Player

🦑 2 Player Squid Game Tycoon is a tycoon experience created on 2025-01-02. It currently has 1 player online. The game has accumulated 1,492,046 lifetime visits and 158,746 favorites. User engagement shows a 92% like percentage. The description indicates role selection options including Player, Guard, Doll, or VIP.

Description (written by the developer; not a statement by this register)

Welcome to 2 Player Squid Game Tycoon! 🦑 Choose from Player, Guard, Doll, or VIP to create your Tycoon! Step into the intense world of Squid Game Tycoon! 🎮 Choose your role as a Player, a strict Guard, the red light green light Doll, or an elite VIP, and build your ultimate tycoon! Create squid game themed decor and get as much money to become ultra powerful. Are you ready to play the game? 🩸 Leaving a Like & Favorite is appreciated! 👍 FREE 5K starting Cash for joining The '2 Player Tycoons!' Group AND Following FloppyDiskHolder on Roblox 💵 https://www.roblox.com/communities/34476448/2-Player-Tycoons#!/about Please report any bugs/suggestions on the Group Wall! 🐛 Tags: squid game, squid game season 2, hide and seek, jump rope, sky squid game, squid game season 3, tycoon, 456, mingle, glass bridge, dalgona, squid games, pentathalon

Last updated by the developer 10 Jan 2026, 23:31 UTC.

1
playing (measured 10 Aug 2026, 15:04 UTC)
1,492,046
lifetime visits
92%
liked (883 👍 / 78 👎)
158,780
favourites (106.4 per 1k visits)
2 January 2025
created (per Roblox)

Play on Roblox →

Live players over time

Growth

Growth history is still building. We hold one measurement for this entry. A trend needs at least two, taken days apart — so this will fill in on its own rather than being estimated. We do not publish numbers we have not measured.

Measurement log — every players count we have recorded
Measured (UTC)PlayersChange
10 Aug 2026, 15:040first reading

Concurrent players at each of our measurements (insert-on-change).

Monetization — game passes

Admin Commands
1,499 R$
Triple Cash
449 R$
Double Cash
249 R$
Magic Carpet
199 R$
VIP Upgraders
149 R$
VIP Droppers
149 R$
Auto Collect
149 R$
Blades Pack
129 R$
Gravity Coil
99 R$
Speed Coil
99 R$

Game passes for sale and their prices, measured from the Roblox passes API. Developer products bought inside the game aren’t publicly listable.

Badge funnel

Welcome · welcome923,253 · 100.0% win

How many players have ever earned each badge — a proxy for how far players get before they stop. Steep drop-offs mark where a game loses people. Win rate is the past-day share of players who earned it; categories are assigned by a language model from each badge’s own name and description.

Like ratio over time

Growth

9214 August 2026 — 92 % liked24 August 2026 — 92 % liked14 August 202624 August 2026
2 measurements spanning 10 days. Dots are measurements; the straight line between them is drawn to join them, not to claim we know the path taken in between — snapshots are recorded only when a count changes, so gaps mean “no change observed”, never “interpolated”. The vertical axis spans 91–93 and does not start at zero.
Measurement log — every % liked count we have recorded
Measured (UTC)% likedChange
24 Aug 2026, 12:1892no change
14 Aug 2026, 12:1892first reading

Percentage of votes that are likes, at each of our measurements. A falling line is a game losing its crowd’s goodwill.