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[πŸ¦‘] Squid Game 2 [Glass Bridge]

[πŸ¦‘] Squid Game 2 [Glass Bridge]

A Roblox experience owned by Genius Game's.

ObbyENSquid Game IPGlass Bridge MechanicObby/Parkour

Description (written by the developer; not a statement by this register)

πŸŒ‰ Welcome to Squid Game 2 [Glass Bridge!] πŸ¦‘πŸ”₯ πŸ’₯ Dare to cross the Impossible Glass Bridge? Each step could be your last! Choose wisely and see if you have what it takes to reach the end and become a Squid Game Champion! πŸ†πŸ˜Ž ✨ Features: πŸŒ‰ Navigate through challenging glass bridges! πŸ’₯ Survive and earn rewards! πŸ’Έ Premium Benefits: +25% Money! πŸ€‘ πŸ‘ 1k Likes Goal for new updates! ⭐ 5k Favorites Goal to unlock special content! 🎁✨ Tags: Squid Game, Glass Bridge, Obby, Parkour, Challenge, Fun, Survival. πŸ“Œ Like πŸ‘ & Favorite ⭐ to show your support! πŸ˜ŠπŸ’–

Last updated by the developer 5 Feb 2025, 12:55 UTC.

0
playing (measured 22 Aug 2026, 01:36 UTC)
8,510
lifetime visits
67%
liked (4 πŸ‘ / 2 πŸ‘Ž)
3
favourites (0.4 per 1k visits)
2 January 2025
created (per Roblox)

Play on Roblox β†’

Live players over time

Growth

Growth history is still building. We hold one measurement for this entry. A trend needs at least two, taken days apart β€” so this will fill in on its own rather than being estimated. We do not publish numbers we have not measured.

Measurement log β€” every players count we have recorded
Measured (UTC)PlayersChange
22 Aug 2026, 01:360first reading

Concurrent players at each of our measurements (insert-on-change).

Monetization β€” game passes

Admin
249 R$
10x Diamond
149 R$
Rocket Launcher
149 R$
Magic Carpet
149 R$
Laser Gun
149 R$
Infinity Gaunlet
149 R$
VIP
99 R$
VIP
99 R$
5x Diamond
99 R$
Jetpack
99 R$
Taser
99 R$
Grapple hook
49 R$
2x Diamond
49 R$
Speed Coil
49 R$
Gravity Coil
49 R$

Game passes for sale and their prices, measured from the Roblox passes API. Developer products bought inside the game aren’t publicly listable.

Badge funnel

Welcome! Β· welcome7,162 Β· 0.00% win

How many players have ever earned each badge β€” a proxy for how far players get before they stop. Steep drop-offs mark where a game loses people. Win rate is the past-day share of players who earned it; categories are assigned by a language model from each badge’s own name and description.