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GNEURSHK

GNEURSHK

A Roblox experience owned by Prototypical Productions.

SurvivalENsurvivalbossfightdark fantasy

Description (written by the developer; not a statement by this register)

this is an unfinished game. it's only public because, after the roblox publishing updates, i will not be able to develop it anymore. balancing is off, there's a huge gap in progression and mobile is basically impossible because i just can't add anything anymore. please keep that in mind. ----- "...And at the fastigium of the apocalypse... She played her final card" A survival game focused on bossfights and the divine. Traverse a dying universe, corrupted by the flesh of the ascendant. Slay harbingers of the atrophy in an attempt to save what remains, while also uncovering the nature of your own being. Though there IS technically mobile support, this game was made for PC and it is STRONGLY recommended. Because of this, i haven't had the time to make the mobile experience a good one. If you want the full experience of playing this game, play on PC or at the very least a tablet.

Last updated by the developer 4 Aug 2026, 15:05 UTC.

0
playing (measured 11 Aug 2026, 23:00 UTC)
866
lifetime visits
100%
liked (5 👍 / 0 👎)
1
favourites (1.2 per 1k visits)
2 January 2025
created (per Roblox)

Play on Roblox →

Live players over time

Growth

Growth history is still building. We hold one measurement for this entry. A trend needs at least two, taken days apart — so this will fill in on its own rather than being estimated. We do not publish numbers we have not measured.

Measurement log — every players count we have recorded
Measured (UTC)PlayersChange
11 Aug 2026, 23:000first reading

Concurrent players at each of our measurements (insert-on-change).

Badge funnel

Gneurshk · welcome16 · 0.00% win
all nighter · progression11 · 0.00% win
GRAND NIGHT · progression6 · 0.00% win
CORNERSTONE · progression4 · 0.00% win
IMITATION'S END · progression4 · 0.00% win
intermittent champion badge · progression2 · 0.00% win
Fih · collection2 · 0.00% win

How many players have ever earned each badge — a proxy for how far players get before they stop. Steep drop-offs mark where a game loses people. Win rate is the past-day share of players who earned it; categories are assigned by a language model from each badge’s own name and description.