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Ability Battles

Ability Battles

A Roblox experience owned by MScripter Studio.

Fighting & PvPENfightingblox fruits inspiredability progression

Description (written by the developer; not a statement by this register)

DONATION GOAL: 50,000 R$ ALL donations will directly go to sponsorship of the game to increase popularity. —————————————————————————————————————————— Ability Battles is an action-packed game where players engage in entertaining fights to the death, using a range of unique abilities. As players throw punches and defeat their opponents, they unlock new, powerful abilities, enhancing their combat strategies and overall.. dominance. —————————————————————————————————————————— Current Abilities: Default, Twirl, Barrage, Exo Gun, Teleportation, Bubble, Inferno, Splash, Buff, Reverse, Sniper, Gatling Gun, Sanguine, and Light. Badge Abilities: Jibby, Necromancer, Domain, Rubber, and Lifeweave. Mastery Abilities: Exo Gun V2, Knight, and DOUGH V2. Hit Coin Abilities: Parry, Dough, Lightning and Phoenix. Gamepass Abilities: Blade Reaver and VORTEX. Elements: Solar, Water, Earth, Astral (In BETA), and PAW. ⚠️ Inspired by Blox Fruits and Ability Wars ⚠️

Last updated by the developer 6 Aug 2026, 22:31 UTC.

0
playing (measured 10 Aug 2026, 21:00 UTC)
22,334
lifetime visits
89%
liked (150 👍 / 18 👎)
87
favourites (3.9 per 1k visits)
2 January 2025
created (per Roblox)

Play on Roblox →

Live players over time

Growth

Growth history is still building. We hold one measurement for this entry. A trend needs at least two, taken days apart — so this will fill in on its own rather than being estimated. We do not publish numbers we have not measured.

Measurement log — every players count we have recorded
Measured (UTC)PlayersChange
10 Aug 2026, 21:000first reading

Concurrent players at each of our measurements (insert-on-change).

Monetization — game passes

Vortex
499 R$
Blade Reaver
499 R$

Game passes for sale and their prices, measured from the Roblox passes API. Developer products bought inside the game aren’t publicly listable.

Badge funnel

Jibby · other1,055 · 0.00% win
Meet the Owner! · other385 · 0.00% win
O.G. Slayer · other295 · 0.00% win
Sea Slayer · progression139 · 0.00% win
Necromancer · other92 · 0.00% win
Peacemaker · other30 · 0.00% win
King of the Battles · progression18 · 0.00% win
Elementalist · other14 · 0.00% win
Victory Royale · other8 · 0.00% win

How many players have ever earned each badge — a proxy for how far players get before they stop. Steep drop-offs mark where a game loses people. Win rate is the past-day share of players who earned it; categories are assigned by a language model from each badge’s own name and description.

Like ratio over time

Growth

8916 August 2026 — 89 % liked26 August 2026 — 89 % liked16 August 202626 August 2026
2 measurements spanning 10 days. Dots are measurements; the straight line between them is drawn to join them, not to claim we know the path taken in between — snapshots are recorded only when a count changes, so gaps mean “no change observed”, never “interpolated”. The vertical axis spans 88–90 and does not start at zero.
Measurement log — every % liked count we have recorded
Measured (UTC)% likedChange
26 Aug 2026, 07:5089no change
16 Aug 2026, 07:4889first reading

Percentage of votes that are likes, at each of our measurements. A falling line is a game losing its crowd’s goodwill.