Roblox RegisterIndependent record of Roblox groups · not affiliated with Roblox Corporation
BOOM!

BOOM!

A Roblox experience owned by Quazar.

Sandbox & buildingPTphysicsdestructionclassic_roblox

Description (written by the developer; not a statement by this register)

Neste jogo, você poderá reviver (ou quase) a sensação do que muitos chamam de "Era Clássica do Roblox". Criei este jogo com o objetivo de resgatar o que o Roblox sempre teve de mais autêntico: destruição! Foi esse caos divertido, com física maluca e explosões por todos os lados, que fez do Roblox o que ele é hoje. Mesmo não tendo vivido essa época, achei que seria incrível trazer de volta esse espírito, agora com mais recursos, mais caos e, claro, mais diversão. Me dediquei muito para chegar até aqui e sou grato por cada parte desse processo. Espero sinceramente que você se divirta jogando, assim como eu me diverti criando este jogo! ;) Tags (simplesmente ignore): Boom, Classic, Roblox, BOOM!.

Last updated by the developer 29 Nov 2025, 14:00 UTC.

0
playing (measured 13 Aug 2026, 10:16 UTC)
3,190
lifetime visits
92%
liked (22 👍 / 2 👎)
12
favourites (3.8 per 1k visits)
2 January 2025
created (per Roblox)

Play on Roblox →

Live players over time

Growth

Growth history is still building. We hold one measurement for this entry. A trend needs at least two, taken days apart — so this will fill in on its own rather than being estimated. We do not publish numbers we have not measured.

Measurement log — every players count we have recorded
Measured (UTC)PlayersChange
13 Aug 2026, 10:160first reading

Concurrent players at each of our measurements (insert-on-change).

Monetization — game passes

ForceField
100 R$

Game passes for sale and their prices, measured from the Roblox passes API. Developer products bought inside the game aren’t publicly listable.

Badge funnel

Boas-Vindas! · welcome906 · 0.00% win
Primeiro Passo · welcome528 · 0.00% win
Olá... · other112 · 0.00% win

How many players have ever earned each badge — a proxy for how far players get before they stop. Steep drop-offs mark where a game loses people. Win rate is the past-day share of players who earned it; categories are assigned by a language model from each badge’s own name and description.