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πŸ’€ Hide or Hunt! [BETA]

πŸ’€ Hide or Hunt! [BETA]

A Roblox experience owned by Hide or Hunt.

Social & hangoutENhide-and-seeksocial deductionrole-based

Hide or Hunt! [BETA] is a social-hangout experience created on 2025-01-02. It has accumulated 700,959 lifetime visits and 416 favorites. The game holds a 61% like percentage. Currently, zero users are playing. The description outlines roles including Murderer, Sheriff, and Innocents, alongside promotional codes and premium benefits.

Description (written by the developer; not a statement by this register)

⭐ FULLY RELEASED! - https://www.roblox.com/games/110958922285029/Hide-or-Hunt πŸ’€ Hide or be Hunted by the Murderer πŸ”ͺ πŸ”ͺ MURDERER: Eliminate EVERYONE. Don't get shot by the Sheriff! 🀠 SHERIFF: Work with the Innocents; You are the only one with a weapon who can take down the Murderer! ⭐ INNOCENTS: Run and Hide from the Murderer. Use your detective skills to expose the Murderer! πŸ‘ Like the Game & Join the Group for 10% more XP! ⭐️ πŸ€ Earn x2 Luck during the Weekend! πŸš€ πŸ“’ Use Code 'HALT' for a FREE Rewards! πŸ‘ Next Code at 1,000 Likes! πŸ’– Premium Users get 25% more XP! πŸ’° ⭐ Private Servers are FREE! If you're Lagging, Feel Free to get One! ⚠️ πŸ”” Hit the FOLLOW button to get notified about Updates! πŸ”” πŸ“± Follow us on X & Join our Community down below!

Last updated by the developer 22 Jan 2026, 22:52 UTC.

0
playing (measured 10 Aug 2026, 20:20 UTC)
700,959
lifetime visits
61%
liked (110 πŸ‘ / 70 πŸ‘Ž)
416
favourites (0.6 per 1k visits)
2 January 2025
created (per Roblox)

Play on Roblox β†’

Live players over time

Growth

Growth history is still building. We hold one measurement for this entry. A trend needs at least two, taken days apart β€” so this will fill in on its own rather than being estimated. We do not publish numbers we have not measured.

Measurement log β€” every players count we have recorded
Measured (UTC)PlayersChange
10 Aug 2026, 20:200first reading

Concurrent players at each of our measurements (insert-on-change).

Badge funnel

Welcome! Β· welcome492,173 Β· 100.0% win
Completed the Tutorial! Β· welcome66,058 Β· 0.00% win

How many players have ever earned each badge β€” a proxy for how far players get before they stop. Steep drop-offs mark where a game loses people. Win rate is the past-day share of players who earned it; categories are assigned by a language model from each badge’s own name and description.

Like ratio over time

Growth

6114 August 2026 β€” 61 % liked24 August 2026 β€” 61 % liked14 August 202624 August 2026
2 measurements spanning 10 days. Dots are measurements; the straight line between them is drawn to join them, not to claim we know the path taken in between β€” snapshots are recorded only when a count changes, so gaps mean β€œno change observed”, never β€œinterpolated”. The vertical axis spans 60–62 and does not start at zero.
Measurement log β€” every % liked count we have recorded
Measured (UTC)% likedChange
24 Aug 2026, 18:3061no change
14 Aug 2026, 18:2261first reading

Percentage of votes that are likes, at each of our measurements. A falling line is a game losing its crowd’s goodwill.