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Froggie! [2 Player Obby] new levels! 🍭🐸

Froggie! [2 Player Obby] new levels! 🍭🐸

A Roblox experience owned by studio rng.

ObbyEN2-player co-opplatformerfantasy worlds

Froggie! [2 Player Obby] new levels! 🍭🐸 is an obby experience created on 2025-01-03. It currently has 84 players online and 12,497 favorites. The game has accumulated 62,035,737 lifetime visits with a 74% like percentage. Designed for two players, it features cooperative mechanics involving a frog and a tongue navigating various terrains.

Description (written by the developer; not a statement by this register)

⚠️THIS GAME IS MADE FOR 2 PLAYERS⚠️ The frog 🐸 and the tongue 👅 are inseparable, and only by working together can you overcome the tough terrains ahead. The frog uses powerful leaps to jump over gaps, while the tongue latches onto objects and pulls the frog to safety. 🎁 LIKE AND JOIN THE GROUP FOR A FREE REVIVE [REJOIN REQUIRED] 🛠 This game is new so you may encounter issues! If so, please report them to the group. 🌎 New Worlds releasing frequently! - Candy World 🍭 - Magic Forest World 🌳

Last updated by the developer 5 Aug 2025, 09:37 UTC.

84
playing (measured 10 Aug 2026, 16:53 UTC)
62,035,737
lifetime visits
74%
liked (12,823 👍 / 4,620 👎)
125,489
favourites (2.0 per 1k visits)
3 January 2025
created (per Roblox)

Play on Roblox →

Live players over time

Growth

Growth history is still building. We hold one measurement for this entry. A trend needs at least two, taken days apart — so this will fill in on its own rather than being estimated. We do not publish numbers we have not measured.

Measurement log — every players count we have recorded
Measured (UTC)PlayersChange
10 Aug 2026, 16:53102first reading

Concurrent players at each of our measurements (insert-on-change).

Monetization — game passes

Jump Higher [PERMANENT]
649 R$
Longer Tongue [PERMANENT]
549 R$

Game passes for sale and their prices, measured from the Roblox passes API. Developer products bought inside the game aren’t publicly listable.

Badge funnel

Welcome! · welcome33,068,857 · 0.00% win
Reached Tundra! · progression2,941,403 · 0.00% win
Reached Desert! · progression295,452 · 0.00% win
Reached Magma! · progression78,351 · 0.00% win
??? · other48,309 · 0.00% win

How many players have ever earned each badge — a proxy for how far players get before they stop. Steep drop-offs mark where a game loses people. Win rate is the past-day share of players who earned it; categories are assigned by a language model from each badge’s own name and description.

Like ratio over time

Growth

737473.523 August 2026 — 73 % liked2 September 2026 — 74 % liked12 September 2026 — 74 % liked22 October 2026 — 74 % liked1 November 2026 — 74 % liked23 August 20261 November 2026
5 measurements spanning 70 days, net +1. Dots are measurements; the straight line between them is drawn to join them, not to claim we know the path taken in between — snapshots are recorded only when a count changes, so gaps mean “no change observed”, never “interpolated”. The vertical axis spans 73–74 and does not start at zero.
Measurement log — every % liked count we have recorded
Measured (UTC)% likedChange
1 Nov 2026, 14:1874no change
22 Oct 2026, 14:1674no change
12 Sept 2026, 14:0474no change
2 Sept 2026, 14:0274+1
23 Aug 2026, 13:5273first reading

Percentage of votes that are likes, at each of our measurements. A falling line is a game losing its crowd’s goodwill.