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STARDUST [ALPHA]

STARDUST [ALPHA]

A Roblox experience owned by lets say things.

AdventureENatmosphericnarrativevoid

Description (written by the developer; not a statement by this register)

Somewhere, far away, life still pulses, though you cannot reach it. Perhaps it remembers you, or perhaps it does not. Here, in the emptiness, you are something new, born of a spark that arrived in a place untouched by familiar suns. Around you stretches a void, silent and endless, disturbed only by the faint movements of shapes that drift through the emptiness. Whatever once moved them is gone, leaving behind only their presence, inexplicable and ungraspable. Every sound you make echoes farther than it should. Every motion feels heavier, as if the void itself is taking note, and whatever lingers in it watches without reason, without shape, All OSTs created by @tommybi2010.

Last updated by the developer 8 Aug 2026, 21:12 UTC.

0
playing (measured 13 Aug 2026, 09:32 UTC)
7,781
lifetime visits
90%
liked (69 👍 / 8 👎)
90
favourites (11.6 per 1k visits)
3 January 2025
created (per Roblox)

Play on Roblox →

Live players over time

Growth

Growth history is still building. We hold one measurement for this entry. A trend needs at least two, taken days apart — so this will fill in on its own rather than being estimated. We do not publish numbers we have not measured.

Measurement log — every players count we have recorded
Measured (UTC)PlayersChange
13 Aug 2026, 09:320first reading

Concurrent players at each of our measurements (insert-on-change).

Badge funnel

Gridbound · welcome586 · 0.00% win
Factory Designer · progression105 · 0.00% win
Developer Encountered · other58 · 0.00% win
Trailblazer · progression46 · 0.00% win
FTL Specialist · other14 · 0.00% win
Demolitionist · other7 · 0.00% win
Gold Factory Tycoon · other4 · 0.00% win
The Impossible · secret0 · 0.00% win

How many players have ever earned each badge — a proxy for how far players get before they stop. Steep drop-offs mark where a game loses people. Win rate is the past-day share of players who earned it; categories are assigned by a language model from each badge’s own name and description.

Like ratio over time

Growth

899089.517 August 2026 — 89 % liked16 September 2026 — 90 % liked17 August 202616 September 2026
2 measurements spanning 30 days, net +1. Dots are measurements; the straight line between them is drawn to join them, not to claim we know the path taken in between — snapshots are recorded only when a count changes, so gaps mean “no change observed”, never “interpolated”. The vertical axis spans 89–90 and does not start at zero.
Measurement log — every % liked count we have recorded
Measured (UTC)% likedChange
16 Sept 2026, 14:4590+1
17 Aug 2026, 14:3189first reading

Percentage of votes that are likes, at each of our measurements. A falling line is a game losing its crowd’s goodwill.