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Shrimp Game Tycoon

Shrimp Game Tycoon

A Roblox experience owned by Salahdin.

TycoonENSquid Game IPTycoonRed Light Green Light

Shrimp Game Tycoon is a tycoon experience created on January 3, 2025. The game has accumulated 7,521,186 lifetime visits and 16,949 favorites. It maintains a 93% like percentage. Currently, zero players are active. The description references Squid Game themes and group incentives.

Description (written by the developer; not a statement by this register)

🦑 Sell and Make Guns and give them to players, and prove squid game wrong 🎮 Squid game guards are bullying you for trying to stop the games, you decide to sell weapons to players to make it out the games and prove the guards wrong. Start your journey now!!! 🎮 JOIN GROUP FOR 50% CASH BOOST 🎮 🖥️ JOIN THE GROUP FOR THE LATEST CODES. 💿 Use These Codes after Joining the Group! JOINED 💾 progress is saved automatically 💾 👍 leave a like and favorite if you want more updates, we appreciate it <3 👍 Inspired by [SEASON 2] Squid Game, [🌈PENTA/🚪MINGLE] Squid Game X, [UPD] Squid Game Season 2, [🦄MINGLE] Shrimp Game, [🎠MINGLE] Squid Game 2, SQUID PROJECT, Red Light, Green Light, Squid Game, Squid Game O, Light Game, badass experiences, prove mom/prove dad wrong tycoons Tags: Squid Game, Fish Game, Hexa Game, Red Light, Green Light!, SquidGame, Roblox, Squid, Season2, RedLightGreenLight, SquidGameSeason2, Carousel, Rainbow

Last updated by the developer 3 Jul 2025, 14:03 UTC.

0
playing (measured 10 Aug 2026, 14:08 UTC)
7,521,186
lifetime visits
93%
liked (20,860 👍 / 1,602 👎)
16,944
favourites (2.3 per 1k visits)
3 January 2025
created (per Roblox)

Play on Roblox →

Live players over time

Growth

Growth history is still building. We hold one measurement for this entry. A trend needs at least two, taken days apart — so this will fill in on its own rather than being estimated. We do not publish numbers we have not measured.

Measurement log — every players count we have recorded
Measured (UTC)PlayersChange
10 Aug 2026, 14:080first reading

Concurrent players at each of our measurements (insert-on-change).

Monetization — game passes

AUTO SELL
599 R$
Hire Player 456
399 R$
Hire Thanos
299 R$
Hire Flamingo
199 R$
Hire AdinRoss
199 R$
Hire Tyson
199 R$
DOUBLE CASH
199 R$
SPEEDY PROCESSORS
199 R$
Hire Kai Cenat
149 R$
Hire IShowSpeed
149 R$
X2 FASTER RESTOCKERS
99 R$
Hire CaseOh
89 R$
SPRINT
13 R$

Game passes for sale and their prices, measured from the Roblox passes API. Developer products bought inside the game aren’t publicly listable.

Badge funnel

Started the factory · welcome4,511,806 · 0.00% win
Joined · welcome2,885,356 · 0.00% win
Proved squid game wrong · other12,951 · 0.00% win
Met Owner · other6 · 0.00% win

How many players have ever earned each badge — a proxy for how far players get before they stop. Steep drop-offs mark where a game loses people. Win rate is the past-day share of players who earned it; categories are assigned by a language model from each badge’s own name and description.

Like ratio over time

Growth

9313 August 2026 — 93 % liked2 September 2026 — 93 % liked13 August 20262 September 2026
2 measurements spanning 20 days. Dots are measurements; the straight line between them is drawn to join them, not to claim we know the path taken in between — snapshots are recorded only when a count changes, so gaps mean “no change observed”, never “interpolated”. The vertical axis spans 92–94 and does not start at zero.
Measurement log — every % liked count we have recorded
Measured (UTC)% likedChange
2 Sept 2026, 22:2193no change
13 Aug 2026, 22:1993first reading

Percentage of votes that are likes, at each of our measurements. A falling line is a game losing its crowd’s goodwill.